
Everdeep Idle
A dark-fantasy incremental idle ARPG. Combat runs itself and the build is yours: four classes, a full loot ladder, crafting, delves, blood rites, and an endgame that unfolds for weeks. Idle when you want. Min-max when you can't help it. Die. Loot. Live.
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About Everdeep Idle
Die. Loot. Live. You decide how deep it goes.
Enemies spawn, you strike, they fall, and loot drops automatically. Your real game is the build: skills, gear, and a web of interlocking systems that carry a lone hero from the surface down into the crushing dark.
Combat runs on its own. What you control is everything around it: which skills you slot, how you weigh a stat, when to push a boss and when to farm, which of a dozen deep systems to chase on any given session. Five acts, three difficulties, each a rewarding progression. Then an endgame that unfolds for weeks.
Death is part of the loop, not a fail state. When a boss is killing you, you're not stuck, you're under-geared. Drop into a Farm Zone or another event, idle a bit for loot and XP, and come back stronger. If it feels impossible, you're meant to farm first.
Four classes, four philosophies
Each class is a different relationship with your gear, and sub-specializations branch every one into distinct builds.

The loot chase
Every drop is a choice, use, bank, destroy for skill mastery. A full rarity ladder Normal, Magic, Rare, three tiers of Uniques, Sets, Artifacts, and Bloodpit-forged Blood Artifacts auto-equipped by a scoring system you can bias toward your build.
Set pieces that rewrite the fight. Assembled by grinding, boss after boss. Bonus stats for completion and with signature effects that change how combat plays: blocks refund HP, crits chill, burns spread, kills pay gold, and more.
Craft, gamble, ascend. Reforge with various gem families (knowing every reforge risks the piece), enchant, infuse, petition the Divine Altar, and visit a daily Traveling Tinker who can enhance your already powerful item even more.
Nothing legendary left behind. Even if you outgrow a favorite unique you can wake it at the Awakening bench, rescaled to your current power and difficulty, its story grows with you.
An honest drop ladder. Magic Find bends every rung of the curve without breaking it. A lucky hour feels lucky, and a god-tier drop gives you that same feeling it used to.
Systems all the way down
Not a prestige button and a number its a web of activities, each with its own reason to log in (or queue up and don't).
The Delve. a bottomless descent. Fight guardians, push past your deepest-ever, pull mythic Artifacts from the dark.
Guided Descent. Take the tunnels by the hand: a branching map of shrine pacts, springs, and encounters that bargain. A revenant clutching gear you died with. A chest that bites.
The Bloodpit. A timed slaughter rite. Feed the Red Maw and it forges a boon from your offerings the deeper the rite, the stranger the reward.
Bounty Board. Named-target contracts with rewards stated upfront.
Damage schools & ailments. Burn, chill, freeze, shock, bleed, poison, sunder resists, and true damage to ignore it. Stack them, spread them, crit on their ticks.
Masteries, Relics, and the Constellation. Twenty-plus account-wide mastery tracks that slowly improve every aspect of gameplay, triggered relic treasures that feed on kills, and a star map of permanent power paid for by achievement unlocks.
The Expedition Log. A living codex of uniques, sets, relics, artifacts, and records. Something to complete beneath the completion and a collectors dream.
Two ways to descend
Arcade Mode. The classic run, measured in hours to days. Fast-forward up to 3×, levels uncapped past 50, loot flowing then the Desolation, the Delve, and the Bloodpit waiting beneath.
Epoch Mode. The slow burn, measured in days to weeks. A harder world at true 1× speed with 12 Ascendancy paths (3 per character) that change the way you play, again. A second relic slot, exclusive items, and offline progress that never stops.
The Everdeep. Beyond even that: a looping conquest where the world reseals and begins again, harder each lap, paying out Divine Shards for the god-forging of your finest gear and trying to keep up. The horizon keeps receding. That's the point.
Set up a queue and drop it into 'mini' mode while you work:
Lastly it's Idle, done honestly.
Queue your loops and close the game. It doesn't hand-wave your progress: it fully simulates it.
The Idle Queue replays your plan. Real kills, real drops, honest results waiting on login.
A fair taper. Returns start high and ease off the longer you're away, resetting each visit.
Cloud saves. A short-ish sync code walks your characters between desktop, browser, and phone.
Die. Loot. Live.
Game details
Game details
Age ratings
Game modes
Languages
Features
Everdeep Idle — frequently asked questions
When does Everdeep Idle release?
Steam lists Everdeep Idle as coming soon without a confirmed date yet.
How much will Everdeep Idle cost?
No store has listed a price yet. Set a free price alert on this page and KingsPrice will email you when the first offers appear.
System requirements
Minimum
- OS: Windows 10 64-bit
- Processor: Dual-core 1.6 GHz (anything from ~2012 onward)
- Memory: 4 GB RAM
- Graphics: Integrated graphics with WebGL support (Intel HD 4000 or newer)
- Storage: 250 MB available space
Recommended
- OS: Windows 10/11 64-bit
- Processor: Processor: Quad-core 2.5 GHz
- Graphics: Any GPU from the last ~8 years, integrated fine
- Storage: 500 MB available space






