
A fast-paced co-op zombie survival action game where players fight through hordes of enemies, unlock random power-ups, build different synergies, and escape together as a team.

No offers tracked in PLN yet.
Try this game before buying.
If you have any issues to report in the game, feel free to join our Discord channel.
DISCORD
Dynamic Threat System: Hide by day, rage by night! Nighttime sees more zombies with greater detection.
Horde Warning Mechanism: Predict large-scale attacks through ground tremors and distant screams.
Ultimate Goal: Break through the encirclement and reach the safe zone before total collapse!
30+ unique talents that completely change the gameplay.
10+ weapon types, from fire axes to grenade launchers, each with distinct feel.
10 ultimate skills: call airstrikes, throw explosive grenades, or even temporarily control the undead.
Free playstyle combinations: melee berserker, trap master, drone summoner… your imagination is the limit.
Lone wolves may die, but teammates can be even more dangerous!
Supports 4-player co-op sharing survival resources… or stealing the last medkit.
“Friendly Fire Moments”: AoE skills hit indiscriminately—watch out for your team!
Co-op Mechanics: Character skills can interact (e.g., Drunk’s Molotov + Engineer’s Drone = fiery bombardment).
Bombproof Officer: Shield forward, but 20% slower movement.
Drone Engineer: Aerial reconnaissance, but melee damage halved.
Pyro Drunk: Throws Molotovs, drunken state triggers random crits or self-damage.
Demolition Expert: Grenades open the path, but watch out—don’t blow yourself up!
…plus 6 hidden characters to unlock.
Old Town: Narrow alleys easy to defend, but abandoned vehicles can block paths.
Hospital: Rich in medical supplies, yet the morgue may erupt with zombies.
School: Open playground, classrooms form deadly mazes.
Quarantine Zone: Military fire traps; misuse and get burned.
Shopping Mall: Christmas lights can blind zombies, glass skywalks may collapse.
Downtown: Tall buildings for sniping, but zombies swarm from underground garages.
Dockyard: Container mazes allow flanking, dampness reduces fire effectiveness.
Sewers: Toxic areas require gas masks but contain rare upgrade parts.
(More death arenas under development…)
Special Infected:
Butcher: Can slice players into pieces.
Banshee: Attacks rapidly when disturbed.
Pustule: Explodes on death, damaging nearby players.
Acid Spitter: Shoots corrosive slime at range.
Burrowing Sandworm: Ambushes from underground causing knockdown.
Blood Leech Swarm: Attaches to ceilings/water, heals itself by draining life.
Mutant Rat Pack: Carries random debuffs (slow, blurred vision, bleeding).
Splitter: Splits into two smaller units when fatally injured.
Invisible Hunter: Completely transparent while moving, reveals only on attack.
(More monsters added continuously…)
Dynamic Bosses:
Military Experiment: Uses leftover tactical gear, targets healers first.
Mutant Giant Baby: Devours corpses to heal, takes triple damage from fire.
Zombie Dog Pack: Double movement speed, reduced headshot damage.