
Build a civilization one card at a time. Bannerlands is a roguelike deckbuilder where war, culture, and economy decide your empire's fate. Nine unique leaders. Hundreds of cards. One empire to build.

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Build a civilization, one card at a time.
Bannerlands is a roguelike deckbuilder that lets you build an empire from the cards you draft. Choose from nine unique rulers, each with their own card pool and strategic identity, then build your civilization card by card across procedurally generated runs. Every decision shapes the empire you build.
Runs begin with a simple handful of cards and end with your own empire - but only if you play things right. Your journey will be different each time, with procedurally generated campaigns, hundreds of cards across nine distinct rulers and a strategic landscape that shifts with every draft decision.
What works in one run might not work for the next, and what failed before might be exactly what you need this time.
Your empire is shaped by the cards you choose.
War - Crush your opponents with military cards that build your attack and defensive power.
Culture - Build a cultural system enemies can’t match with cards that develop your empire’s identity and unlock powerful late-game advantages.
Economy - Outmaneuver your opponents by focusing on cards that fuel your resource engine and compound your options over time.
With nine distinctly different ways to play, a leader built to conquer through force plays a different game entirely from one built to win through wealth or culture.
Master one leader and eight more are waiting. Each one is a new challenge, a new strategic identity and a new reason to start another run.
Every run surfaces new card combinations - powerful synergies between a ruler’s abilities, military strength, cultural investments, and economic engine.
Some strategies snowball early, others come alive in the late game when the cards you've been patiently developing suddenly hit at full force. Finding what clicks and adapting when it doesn't is what determines whether you win or lose.
Take on challenging opponents in solo campaigns, or bring your strategies to head-to-head multiplayer battles - online or offline - with simultaneous or asynchronous multiplayer matches.
Civilization-building roguelike deckbuilder. Build an empire one card at a time across three competing strategic domains.
Nine unique rulers. Each with their own card pool and strategic identity.
Hundreds of cards. From war elephants and great pyramids to spies and merchants.
Devastating card combos. Combine cards to create powerful synergies and overwhelm opponents.
Procedurally generated campaigns. No two runs play out identically. Each campaign surfaces new card offerings, new challenges, and new strategic problems to solve.
Solo and multiplayer modes. Challenge AI opponents in solo campaigns, or go head-to-head in online and offline multiplayer battles.
Asynchronous multiplayer. Compete against other players on your own schedule.
Strategic depth across three domains. Military, cultural, and economic progression each contribute to the strength of your civilization.
A new title from the creator of Age of Rivals. The standalone follow-up to the critically acclaimed strategy card game.