
The Kingdom’s Flow Crystals are under attack, and your heroes are the last line of defense! Sling them through chaotic trap-filled Chambers in a turn-based physics strategy adventure as you battle enemies and upgrade abilities on your path to a final epic clash with the Queen in her Throne Room.
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This is a demo of the Early Access version of Bounce Castle, a physics-based strategy RPG where precision, planning, and chaos collide. In this demo, players can experience the Forest and Castle Regions, slinging their team of heroes across hazard-filled arenas to defend the precious Flow Crystals that power the kingdom.
Carefully aim and launch your heroes, chaining ricochets and abilities to outsmart enemies and survive each Chamber’s escalating threats. Every move matters. With limited Flow and danger in every corner, each sling comes with risk. Face off against goblins, slimes, skeletal scoundrels, and a host of traps designed to derail your run.
Each Region culminates in a challenging boss encounter, offering a focused slice of the full Early Access experience.
Two Playable Regions
Battle through the Forest and Castle Regions, each featuring unique enemies, hazards, and a climactic boss fight.
Tactics Without the Grid
No tiles. No hexes. Bounce around obstacles, ricochet shots, and knock enemies into pits. Think pinball meets pool meets mini-golf—with swords and fireballs.
Defend the Flow Crystals
Protect the kingdom’s Flow Crystals or lose your core resource: Flow. Run out of Flow and the run ends.
Physics Meets Strategy
Enemies telegraph their attacks, giving you a chance to respond. Limited Flow rewards clever positioning and efficient plays over brute force.
Upgradeable Abilities
Customize your heroes’ abilities to match your playstyle. Discover and experiment with powerful skills like Gust and Piercing Arrow.
Replayable Chambers
Randomized Chamber layouts keep each run feeling fresh with new hazards and tactical challenges.
The full Early Access version (coming soon!) expands beyond this demo with additional Regions, enemies, abilities, and content.