
A dark delivery adventure through the slums as a state-licensed carrier. Load. Haul. Sell. ——Decide whether to look inside the unknown cargo.
No offers tracked in PLN yet.
Congratulations. You've been chosen.
The job is simple. Carry the designated cargo to the designated location. That's all.
You don't need to ask where it came from. You don't need to check what's inside.
That's──not your job…
Load it. Haul it. Sell it. —
Your vehicle has limited cargo space.
Calculate the size of every package and load with maximum efficiency. The higher the payout, the more irregular the shape—and the more it fights you. Today's income depends on that judgment. If you put the reward you earn into living expenses and upgrading your vehicle, you'll be able to take on more jobs.
The glow of the central skyscrapers doesn't reach here.
A place where what is "unneeded" ends up. The residents, the streets, even the massive waste-processing grounds. And the nameless things. As you keep taking jobs, you begin to see this city more clearly… —whether you want to or not.
Unknown cargo sells for a high price. But to confirm the price, you have to look inside. Whether you loosen the mouth of the burlap sack is your decision. But once you've seen it——you can't go back.
Sometimes, the requests include something… strange. A name not listed on the state-issued order. A client who won't answer questions. If you think rationally, the correct move is to keep obeying. And yet—you might choose not to. Whether that was the right answer is something you can realize later.
Inventory management: a loading puzzle built on three factors—size, weight, and stability. What you load and what you leave behind determines your profit.
Profit vs. price you pay: high-value, unknown cargo erodes your driving, your judgment, your sanity—little by little—each time you check what's inside.
Story progresses through jobs: the state, the residents, and unknown clients. A stack of deliveries slowly reveals the outline of the world.
Unease beneath the cute fur: an art style where lovable animal characters coexist with unsettling waste.
Multiple endings: keep obeying, or choose to have a will of your own. In the latter half, your "rational" choices begin to take on a different meaning.