
A twin-stick roguelite in a 2086 cyber-dystopia. Chain kill-streaks for massive rewards, sign cursed loot contracts with brutal downsides, and stack upgrades into a new monster build every run.
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CHROME CIRCUIT is a top-down twin-stick roguelite set in a SoCal-vice cyber-dystopia. Blast through three districts of the undercity — one bullet, one cursed contract, one kill-streak at a time. Every run is a fresh build; every death buys your next upgrade.
Kills chain into combos, and combos pay. Keep the bodies dropping and your rewards multiply — XP, cash, and REP all scale up to 3x as the screen edges ignite from a cool blue simmer to a full rainbow GODLIKE inferno. Hesitate, and the streak dies with your bonus.
]SIGN THE CURSED CONTRACT
Sometimes the loot is wonky. When a cursed pickup triggers, you don't get to walk away — you sign one of two contracts, no refunds. +35% damage for nearly half your health? Double cash, but every grab spawns an enemy? Ten percent more damage... as long as you kill something every 12 seconds, [i]or you die instantly[/i]. The best runs are built on the worst deals.
BUILD MID-RUN
Every level-up freezes time and deals you three cards from a pool of cybernetic upgrades — hollow points, synth legs, subdermal plating, shock knuckles. Stack them however you like. Combine them with your class kit and whatever the contracts have done to you, and no two runs play the same.
FOUR WAYS TO RUN THE CIRCUIT
MERC — the all-rounder. Combat roll, adrenal surge, and a deployable gun turret that holds the line.
SOLDIER— 140 HP of battle-rifle discipline. Frag grenades, field dressing, and a suppressing burst that shreds everything in a cone.
ASSASSIN — fast, fragile, terrifying. Recon pulse reveals the whole map, Death Touch one-shots on contact, and SHADOWSTEP stops time itself while you pick your teleport.
PYRO— burn it all down. Napalm, fire, and area denial for players who think in cones.
More classes wait in the shop — spend the REP you earn from every run to unlock new operators, permanently.
THREE DISTRICTS. THIRTY ARENAS. ONE ENFORCER AT EVERY GATE.
Fight from the NEON DOCKS through the RUST WORKS and down into the TOXIC UNDERCITY. Each district has its own look, its own enemy mix, and a boss waiting at the end. Clear all three and you've beaten the circuit — this time.
FEATURES
[*]Fast twin-stick combat with dual-wield secondary fire — run two guns with independent triggers, mags, and reloads
[*]Kill-streak combo system with escalating reward multipliers
[*]Wonky Pickup contracts: 6 cursed, stackable risk/reward deals
[*]14 stacking level-up upgrades drawn as roguelike choice cards
[*]4 free starting classes + unlockable operators bought with REP
[*]Perception-based detection — enemies have to spot you before they swarm you
[*]3 districts, 30 arenas, distinct enemy mixes and boss fights
[*]Persistent progression: REP, unlocks, and 3 save slots
[*]Full controller support — playable start to finish on a gamepad