
A tower defense game where you don't click to shoot — you write code your towers run every tick, in Python, JavaScript, C++, C#, Rust, Zig or Lua. Prioritize threats with if, sweep swarms with for, and route air, armor and camo to the right tower. Better algorithms beat more towers.
No offers tracked in PLN yet.
Compile & Defend is a tower defense game with no click-to-shoot. Every tower on the field runs your code, once per tick. Write a smarter script and your defense gets smarter — write a sloppy one and the swarm walks right through.
It's the tower defense game for people who'd rather refactor than micromanage.
There's no proprietary scripting dialect to learn. You write in a clean subset of a real language you already know — pick from Python, JavaScript, C++, C#, Rust, Zig, or Lua. They all compile to the same engine; the language only changes how your code is spelled. Switch anytime.
Your program is bound to each tower every tick — me is the tower, me.enemies_in_range is what it can see, me.shoot(target) pulls the trigger. From there it's all you!
The closest enemy isn't always the most dangerous one — so the naive shoot the first thing you see script will always get you started, and never win. Better algorithms beat more towers.
Everything is deterministic, so a script that wins today wins tomorrow.
Write once. Compile. Defend.