
Core Logistics is a management sim about growing a transport company from a single van into a network that spans the whole map. Read the freight market, commit a finite fleet to the jobs worth taking, and match the right trucks and licenses to each load. And when you need to think — just hit pause.

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Start with a single van and grow into a freight network that spans the whole map. Every contract you take, every truck you buy, and every region you open is a decision — and a real-time clock that pauses whenever you need to think keeps each one a judgment call, not a spreadsheet.
Every 12 hours a fresh market of spot contracts opens — but you never see the full picture. Distance and risk arrive as bands, not numbers, so every pickup is a call made on incomplete information.
Your fleet is finite. Weigh each job on three axes at once — money, capacity, and compliance — commit your trucks, and live with the outcome as the clock runs on.
A truck isn't a power level — it's a role. Six vehicle classes and eleven cargo types each bring their own rules: reefers fight spoilage windows, hazardous loads amplify every incident, oversized freight is barred from the fast roads.
The biggest fleet is usually the wrong fleet. You win by assembling the right coverage for the work the market is offering — not by climbing a ladder of ever-bigger trucks.
Licenses are your technology tree — earned, not bought. Every permit unlocks by growing the company across all three axes: the right equipment, the right scale, and a reputation you've actually built.
Each license opens a new class of cargo and contract, reshaping how you read the market. But run sloppy, and a license can be suspended — right when you need it most.
Past a certain scale, logistics stops being about single deliveries and becomes about flow. Route freight through hubs that consolidate local runs onto trunk corridors — but every hub has finite throughput, and overloading one backs up everything behind it.
And the world doesn't stand still: new regions open as you grow, each with its own cargo mix and road texture. Climb five company tiers — from local courier to an operator that reaches every region — and every expansion is a new reason yesterday's setup stops working.
At scale, standing-order rule cards take repetitive dispatch off your hands — IF this cargo appears on that lane, THEN accept it and assign the right truck.
But automation always plays it safe and charges a commission, so a hands-on dispatcher still beats autopilot on any lane they choose to watch. The best managers don't automate away decisions — they know which ones still need them; exceptions surface in the log for you to handle.
At a glance
Real-time management — pause whenever you need to plan
Grow from a single van into a freight network across the whole map
A fleet of roles, not power levels
Cargo with unique constraints — spoilage, hazmat, oversized & high-value freight
Licenses as a technology tree
Build hub networks — avoid bottlenecks
Expand into new regions
Five company tiers
Optional dispatch automation — convenient, never optimal
Reputation that unlocks better contracts
Maintenance over randomness
Single-player · Sandbox
Steam lists the Core Logistics release date as Q4 2026.
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