
Chess pieces are chain-reaction bombs on a growing Reversi board. Place, sandwich, and detonate cascades to seize territory. Build a deck, anchor an unflippable King, charge your Queen, and outwit 8 AI rivals and 4 bosses across an 18-match campaign.

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Crown & Conquest is a tactical deck-building territory game that fuses Reversi, chess, and chain reactions into something new. The board isn't fixed — it grows as you play. Drop a Disk and flip your opponent's pieces with the classic Reversi sandwich. But the real game is in the chess pieces: each one is a primed bomb. Flip a Knight, Rook, or Bishop and it fires its movement pattern, flipping everything in its path — which can flip more pieces, which fire again. One placement can unravel into a board-spanning cascade.
You don't gamble on it blind: hover any placement to see the full cascade before you commit. Plan three flips ahead, or bait your opponent into detonating their own wall.
Every turn you play from a hand drawn from your deck — Disks, chess bombs, and special cards like Shield and Convert. Manage your draw, read the board, and time your Queen's charge for an automatic strike. Anchor your territory with the King — the one piece that can never be flipped or destroyed (well... almost — a Knight will leap right over its wall).
Take it through an 18-match campaign against 8 named AI opponents, each with their own personality and play style, building to 4 multi-phase boss encounters. Swap the whole look with data-driven theme packs. Then watch the Border Decay endgame close in and force the killing blow.
Chain-reaction board game — chess pieces detonate cascades across a dynamically growing Reversi board.
See it before you play it — full chain prediction on hover; no blind moves.
Deck-building — draw, manage a hand, and wield 10 card types including Disk, chess bombs, Shield, and Convert.
King wall & Queen clock — a permanent unflippable anchor and a charging auto-strike to build your strategy around.
18-match campaign — 8 distinct AI rivals plus 4 multi-phase boss encounters.
Theme packs — swap the entire visual identity; built data-first for variety.
Local hotseat — pass-and-play against a friend.