
A co-op starship bridge sim for 6–25 players. Man a station — helm, weapons, sensors, engineering, comms or command — and no one can fly the ship alone. Communicate, coordinate, and survive together.

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One ship. One crew. No one flies it alone.
DarkHelm is a co-op multiplayer starship bridge simulator for 6–25 players. Each crewmember takes a seat on the bridge, and every station controls only part of the ship. The pilot can't raise shields. The gunner can't see what's coming. Engineering keeps the lights on — or doesn't. To survive, you have to talk to each other.
This is a game about a crew, not a player.
Six bridge stations, each a real job with real consequences. Split your crew across the ship:
Carrier-fitted ships add a seventh seat — Flight Ops: air boss for the wing, launching, directing and recovering fighters, bombers and shuttles.
DarkHelm runs one connected simulation under the hood. Power, heat, fuel, atmosphere and damage all flow through the same systems your crew is fighting over. A hit in the wrong place cascades. A power-starved shield fails at the worst moment. Life support is a clock — oxygen, pressure and CO2 are simulated, and a hull breach starts it ticking. Nothing is a cosmetic readout; every dial means something.
Look out the front window. A full 3D viewscreen renders the space around you — planets, stars, other ships and stations, incoming missiles, the streak of hyperspace as you spool the drive. What your crew sees is what's really there.
Fly a carrier and the bridge gains a flight deck. Launch and command a wing of fighters, bombers and shuttles, vector them onto targets, and recover them under fire.
Bring a storyteller. The built-in Game Master console lets one player direct the action live — spawning ships, ordering AI vessels, running comms traffic and shaping encounters in real time. Play authored missions or let your GM build the night's story around the crew.
Built-in voice chat puts your crew in the same room even when they're not — across the bridge, to command, or over a hail. In DarkHelm, communication isn't a feature; it's the whole game.
Author your own ships, missions and total conversions and share them through the Steam Workshop. Subscribe to a pack and it drops straight into your game.
DarkHelm is in active development by a solo developer, and Early Access is where the crew comes in. The core is playable now — the full bridge, networked multiplayer, the simulation, combat, carriers and the Game Master tools. I'm building out missions, content and new ships alongside the community, and player feedback will shape where it goes.
What's here today:
Grab a crew. Pick your station. Don't die alone.
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