
This idle RPG adventure is based on the "Pomodoro Technique." Complete focused work sessions to advance your character's exploration. To reclaim the Goddess's Hourglass and restore peace, the hero must defeat the evil dragon "Procrastination" and its minions. The world’s fate is in your hands!
No offers tracked in PLN yet.
“Deadline Savior” is a game that combines a Pomodoro task list with RPG elements.
By continuously completing Pomodoro focus sessions, the hero you play can explore a fantasy world, defeat enemies, and gradually grow stronger.

In ancient prophecy, the hero will ultimately defeat the evil dragon “Procrastination” and reclaim the Goddess’s Hourglass, restoring peace to the world.
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The demo version includes the following content you can experience:
(New) A "Psychological Class Diagnosis Report" will be generated based on the player's focus behaviors!
Players can use the task list function to track the time spent on specific tasks.
You can view task completion status for one day, five days, and thirty days, including line and bar charts of accumulated focus time.
During the Pomodoro focus phase, your character explores the game world, earning experience points and money.
When the Pomodoro focus phase ends and the break phase begins, your character will trigger various events, including battles. After these events, you’ll receive assorted rewards.
During exploration, your character will acquire various items, including equipment, combat items, adventure items, and more.
Your character can level up and learn combat skills.
In battle, you can engage in auto-battles based on your configured combat skills and items.
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Compared to the full release, the demo version has the following limitations:
Only Paladin, (New) Wizard, and Ranger are available as selectable classes. (More classes will be available in the official version)
(New) Village facilities only have the General Store, Inn, and Private Storage open.
About 35–40 hours of focus/idle time per playthrough. (In the full release, you can define the length of each adventure)
No New Game Plus features. (The full release will support multiple playthrough experiences)
The demo version only provides combat skills, and character levels are capped. (The full release will offer a complete set of combat and adventure skills)
The demo version does not support minimal mode. (In the full release, you can shrink the game to a corner of your desktop)
The demo version drops fewer items and equipment. (The full release will drop equipment for more classes)
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The full release will feature more robust data carryover and update mechanisms, so this will no longer be an issue.
Thank you to all players for trying the demo. Please leave us feedback so we can make the game even more fun!
See you in the full release!