
Dice’n’Go is a chaotic multiplayer board game where luck starts the turn - but players decide how it ends. Sabotage your opponents, pull off clever ability combos, and turn terrible rolls into game-winning plays. Expect backstabs, dramatic comebacks, and last-turn twists.

No offers tracked in PLN yet.
Dice’n’Go is a turn-based tactical board game where every roll can completely change the outcome of the match. Move across a tile-based arena, outplay your opponents with unique abilities, and race toward the finish before anyone else reaches it first.
Every turn is a mix of strategy, timing, and calculated risk. Sometimes luck helps — but smart decisions win games.
Movement is driven by dice rolls, but the result is never purely random. Positioning, cooldown management, and ability timing constantly reshape the board and create unpredictable situations.
You can push yourself forward, sabotage opponents, avoid traps, or completely ruin someone’s perfect roll at the worst possible moment.
Each hero class comes with its own toolkit designed around a different playstyle.
Every character has:
1 Active Ability — flexible tactical tool with a cooldown
1 Passive Ability — activates automatically when its condition is met
1 Ultimate Ability — a powerful game-changing skill with a longer cooldown
Abilities can often be used on yourself or other players, creating constant interaction and mind games throughout the match.
The Warrior is all about pushing forward and refusing to slow down. A durable frontline character focused on aggressive advancement and consistency.
Advance (Active, Cooldown: 2 turns) — move 1 tile forward
Shield (Passive, Cooldown: 2 turns) — automatically blocks an incoming ability
Rally (Ultimate) — move 2 tiles forward
Perfect for players who want stability, pressure, and unstoppable momentum.
The Mage specializes in disrupting opponents and controlling the pace of the game. If someone gets too far ahead — the Mage pulls them back.
Curse (Active, Cooldown: 2 turns) — move a player 1 tile backward
Manaflow (Passive) — whenever the Mage is targeted, the cooldown of Curse is reduced by 1
Doom (Ultimate) — move a player 3 tiles backward
A tactical pick for players who enjoy manipulation, control, and punishing mistakes.
The Ranger steadily advances while controlling nearby enemies and avoiding dangerous tile effects.
Swap (Active, Cooldown: 3 turns) — swap positions with a nearby player
Pathfinder (Cooldown: 3 turns) — automatically negates a tile effect
Suppress (Ultimate) — puts every player's active abilities on cooldown
A calculated hero built around positioning, timing, and environmental control.
The Thief plays dirty. Always carrying a hidden trick, this hero manipulates dice rolls and slips past danger when luck is on their side.
Reroll (Cooldown: 3 turns) — roll the dice again
Shadowstep (Passive, Cooldown: 3 turns) — tile effects do not trigger on rolls of 5 or 6
Cheat (Ultimate) — force the next roll to be a 6
Perfect for unpredictable players who enjoy risky plays and turning bad situations into victories.
The board itself is full of dangerous and helpful effects that constantly change the flow of the match.
Tiles can:
Push players forward or backward
Modify the value of the next dice roll
Skip a player’s next turn
Create unexpected opportunities - or disasters. No position is ever truly safe.
Dice’n’Go is easy to learn but full of tactical depth. Every game creates new situations, risky decisions, dramatic comebacks, and chaotic moments between players.
Play aggressively, manipulate opponents, or wait for the perfect opportunity to strike.
Roll the dice.
Plan your move.
Outplay everyone.