
Sirens blare, the instruments lie. Dynamite Day is a co-op thriller inside a missile-defense bunker: in minutes, tell a real attack from the spies' lies and decide whether to launch the counterstrike. Co-op for up to 6 players. One mistake - and humanity is dust.

No offers tracked in PLN yet.
Every screen lies. The radar is full of static, the database spits out only murky probabilities, and spies and hackers break into your radio channel to feed you lies. Piece the picture together out loud to tell a meteor or a civilian airliner from a real nuclear strike.
The bunker gets into your head. Between sirens, blow off stress: grab a coffee, have a smoke, play some pool. But above all - use the lull to study the flight logs, aircraft types and threat data. A false alarm will kill your reputation. A mistaken launch - will wipe out the planet.
Wiring on fire? Drop the radar and run to fix the panel. Partner frozen in fear at the phone? Shove them aside, grab the receiver, decode the channel yourself. Cover for each other on the move - all of civilization is at stake.
True co-op: coordinated play for 1 to 6, with no class restrictions.
The fate of the world in your hands: decide who is the enemy and who is a friend, - and claim the heroes' medals.
Total disinformation: hold the line against false signals, spies and hackers.
Interactive stations: radar, encryption, database, tech panel and secret threat archives.
A living bunker: smoking room, coffee machine, pool table - zones to shake off the stress.
An escalating crisis: a nonlinear campaign and opposite endings.
Winning Dynamite Day isn't about destroying the enemy. Winning is about mastering the panic and knowing when not to press the button.