
A dead god drifts in the dark. Build a salvage fleet that carves it apart cell by cell, and watch a colossal carcass melt into a storm of flying debris and climbing numbers. Strip it to the bone then evolve and start again on something bigger.
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Something colossal died out here a long time ago. You didn't kill it you're here to take it apart. Point a fleet of mining drones, turrets and collectors at the carcass and watch it come apart cell by cell: a procedurally-drawn pixel-art titan dissolving into a storm of flying salvage while the counters climb.
This is a visual automation-incremental in the spirit of The Gnorp Apologue. You don't buy an abstract "+10% damage" you bolt another turret onto the rig, watch a new drone peel off the hull, and see the carcass start disappearing faster.
Build a whole arsenal of crews, each stripping the carcass a different way: auto-lasers, demolition rockets, reeling harpoons, orbiting Tesla coils that arc lightning between each other, flamethrowers, charging railguns and more.
The fun isn't in one weapon it's in the reactions. Freeze cells with Cryo so they stop drifting away and the rest of your fleet keeps landing clean hits. Drop Burn onto that frost for a chain explosion. Paint Acid patches that don't hurt on their own but amplify every other weapon firing inside them.
When a corpse runs dry, you go hunting for the next and the next specimen is alive. Drop the automation, take the stick, and duel it yourself in a real-time bullet-dance: dash through its attacks, tear off enough of it to crack the core open, and drag the fresh, bigger carcass home to strip. No two of them move the same.
Every expedition banks Genome you spend on a mutation loadout that reshapes the next run. Grow your mother ship into a bigger hull, refit your fighter to match, and send out remote outposts side-ships you can pilot yourself in their own hands-on minigames for extra materials.
Strip it to the bone.