
A physics-based roguelite where the mountain is alive, the items are cursed, and collecting Eyes only makes things worse. Swing your way to the top. It won't kill you. Probably.
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Tracked since Jul 7, 2026.
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Eldritch Climb is a physics-based roguelite built around one question: can you actually control this? Swing from handholds, launch yourself across gaps, and cling to whatever you can find. The movement is raw and expressive, every run feels different because you get better. Master it, and the mountain becomes a playground. Don't, and it becomes a grave.
Scattered across the mountain are Eyes, a cursed currency that expands your perception. Collect enough and the world shifts. Levels mutate. Enemies evolve. Every mechanic reveals a darker variation of itself. There are three layers to everything on this mountain, and the deeper you see, the less you'll wish you had.
Puzzles are hidden in every area, quiet and strange things that don't announce themselves. Solve them and you'll enter memories: glimpses of your character, the mountain's history, and the cults that worshipped it. The lore won't be handed to you. It's buried, like everything else worth knowing here.
Loot corpses. Browse the shop. Equip items in each hand, but whatever you're gripping with, you can't use. That constraint is the whole puzzle. Find a combo that works, lean into it, and watch a run come together. Passive items soften the edges. Active ones create chaos. Usually both at once.