
A Turkic folk-horror bullet-heaven roguelite. Every run drifts between two gods; feed Erlik's corruption for savage power and lifesteal, or rise toward Tengri's light for shields and renewal. Every weapon evolves down two opposed paths. Survive the Long Night.
No offers tracked in PLN yet.
Draw the steppe's restless dead onto your blades and survive the Long Night. But how you survive is the choice that defines you.
Every run drifts along the Erlik ↔ Tengri axis — a living spectrum between corruption and light:
Erlik (corruption) — savage damage, crits and lifesteal… but your max health burns away and every hit cuts deeper.
Tengri (the light) — regeneration, cleansing and shields… at a lower damage ceiling.
Your weapons evolve down both paths. The same weapon and passive fork differently depending on which way you've leaned — so no two builds, and no two runs, feel the same.
The axis is the game.
9 playable Kam (shamans), each with a distinct spirit and axis lean
9 base weapons + 14 evolutions — nine distinct feels, axis-gated
14 passives, including the axis-steering Cleansing & Grace
A living bestiary — chasers, plague-wraiths, splitters, nightmare-orbs, elites and named mini-bosses — climaxing in a 30-minute boss
The Kut Hearth — permanent meta-progression between runs
Hand-crafted pixel art + an original adaptive soundtrack
Full localization in 8 languages
Not Norse, not generic dark-fantasy — Turkic and Anatolian myth. Kams, the underworld god Erlik, the sky-father Tengri, and the horrors of the steppe night: Gulyabani, Karabasan, the wolf Itbarak. A world you haven't survived before.
Most survivors games ask "what's the strongest build?" ERLIK asks "who do you become to survive?"
Cross into dawn — or be consumed.