
Esoteric Ebb is a single-player CRPG inspired by the freedom of tabletop adventures. Unravel a political conspiracy with your goblin sidekick. Roll dice in tense encounters. Become a cleric of legends or completely ruin the campaign.
Price history tracked since Jul 7, 2026 · vs all tracked offers.
Based solely on tracked price history — not purchase advice.
How it worksTracked since Jul 7, 2026.
Steam Train Fest starts Jul 20, 2026
Official stores with direct support.
Third-party resellers. Often cheaper, without official store support. Keyshop prices vs Steam →
Lowest tracked price: €11.35 (Jul 18, 2026) · current best: €11.35 across 9 stores.
96% positive reviews in the last 30 days (95% all-time) · ~21 new reviews/day · 816 peak players in the last 30 days.
Right now the cheapest offer for Esoteric Ebb is €11.35 at Eneba. KingsPrice compares 15 offers from 9 stores — official stores and keyshops — and refreshes prices throughout the day.
The lowest price KingsPrice has tracked for Esoteric Ebb is €11.35 (recorded on Jul 18, 2026). This covers the stores and period we monitor — set a price alert to catch the next drop to that level.
Esoteric Ebb peaked at 816 concurrent players on Steam in the last 30 days (highest on Jul 12, 2026). The player chart on this page updates daily.
Keyshops are marketplaces that resell game keys, usually below official store prices. The keyshops listed on KingsPrice deliver genuine Steam keys, but buyer protection differs from official stores — check the shop's rating and refund policy before buying. You can hide keyshop offers at any time with the keyshops toggle. Keyshop prices vs Steam →
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Esoteric Ebb is an isometric, Disco-like, TTRPG-turned-CRPG set in a bizarre post-Arcanepunk fantasy setting. You are The Cleric, an expert in esoteric events, and a glorified government goon. Inspired by classic CRPG games, Esoteric Ebb features deep and branching dialogs with a staggering amount of choices.
Create the world’s worst cleric. Take on the city through tense TTRPG dice rolls. Struggle to maintain control with your Stats chiming in at every moment. Let the voices guide you into insane encounters and hit that natural 20 right when you need it. Become the most interesting player at the table and completely ruin your DM’s day.
Five days until the first-ever election, a tea shop explodes in the heart of the city. They send you to deal with the mess.
You wake up in a morgue with half the river in your boots, surrounded by ten thousand rotting apples, several corpses, and one zombie. Out of your depth and with no official backup, you delve into your beloved city to investigate the impossible mystery no one wants you to solve. Juggle factions and play them against each other. Explore the streets and tunnels of a fantasy metropolis. Debate devils, drunk sphinxes, and all manner of fantastical fools in a world where mythological creatures sell newspapers at corner shops and ideologies overtake the ramblings of dead gods.

Don’t forget the most important question: What are you voting in the election?
MAKE CHOICES THAT WILL COME BACK TO BITE YOU. Shifting alliances! Risky dungeoneering! Complete open-ended quests, low and high-stakes alike, set in the streets, towers, and dark tunnels of Norvik. Become the city’s savior, its demise, or bumble your way into absolute power.
TRUST THE DICE. Let chance guide you! Roll to wrestle dwarves, steal anything in sight, or to keep yourself from looking like a complete fool. But remember, in true TTRPG fashion, failure can often be way more interesting.

IT'S ALL IN YOUR HEAD. Debate yourself! Each Ability Stat has a conflicting viewpoint and loves to interrupt important conversations. No matter whose side you fall on, you'll complete quests in wonderfully ridiculous ways.

WIELD REALITY-SHAPING MAGIC. Use The Cleric’s power for unique narrative choices. Control minds for fun and profit. Detect secrets in the tunnels below or in the thoughts of your enemies. Speak with anyone, living or dead, just to see how they insult you.

TURN-BASED ENCOUNTERS. Clerics in Norvik are taught to use violence as a last resort. When the need does arise, a roll of the dice determines life or death. But you always have a bizarre solution to any problem, don’t you?

THE QUESTING TREE. Your quest log, skill tree, and mind map all at once. Each Quest Branch can take root in your mind and alter The Cleric’s playstyle through game-changing feats.
