
A cyberpunk detective visual novel where you investigate a hidden signal beneath the city, dive into a digital underworld, and make no-win decisions the game remembers all the way to one of four endings.

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Findport never quite sleeps. Beneath the connected city runs another one, made of data, traffic and echoes — and you're one of the few who knows how to dive into it.
As captain of Unit 5, the Ministry division that investigates what no one else wants to touch, you've spent months pulling a thread that started with a corpse that still speaks. Four cases, seemingly unrelated. Four notes of a single phrase someone has been playing for you for a long time.
WHAT YOU'LL DO
— Investigate through dialogue: choose what to ask your team and anyone you question, and get the data you need before it's too late.
— Make decisions with no right answer, which the game will remember until the very end — literally.
— Dive into the Cybercosm: descend through the Channel and the Abyss, where information becomes territory.
— Earn the Margin's trust in its own currency, because down there your badge doesn't open doors — it closes them.
A GAME THAT REMEMBERS
Findport's endings aren't picked from a menu at the end of the run. They're earned through conduct. Everything you did — who you protected, what you kept quiet, who you trusted — accumulates, and an entity at the bottom of it all will read back exactly who you've been before it lets you decide what comes next.
THE WORLD
The Mesh, high and low. The Channel, that never stops flowing. The Abyss, where the city sinks what it wants to forget. And the Margin, where the rules are different — and worth more. A world painted in sepia-and-blue watercolor, where the police procedural and the philosophy are two sides of the same coin — for anyone who enjoyed Ghost in the Shell, or who's after the narrative density and the no-easy-way-out decisions of games like Disco Elysium.
WHAT YOU'LL FIND
· 6-8 hours in a first playthrough
· 4 endings, earned through conduct, not picked from a menu
· Spanish and English, both native languages of the game
· Original soundtrack
· A world written to be investigated, not just read
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