
A deep geopolitical sim that starts from the real world, January 1st 2026. Take one of 177 nations and run its economy, politics, budgets, diplomacy and wars. No scripts, no random numbers. Every country plays by the same rules you do, and the drama writes itself.

No offers tracked in PLN yet.
It's still just me behind this game. I grew up on Power & Revolution, sank stupid hours into Democracy 4, Victoria ect, and I kept wanting the one that did all of it at once with an engine that actually meant what it said. Nobody made it, so I did.
It opens on January 1st, 2026. No invented world, no random seeds: GDP, inflation, debt, budgets, currencies, the power grid, arsenals, alliances, all seeded from public data ! Pick one of 177 nations by clicking it on the globe, inherit its exact situation, and take it from there.
This is the heart of it. Behind a clean interface sits a full economic engine, and you can trace any figure back to the one that caused it.
Growth is built from what a country actually has: its factories, its workers, how productive they are. Prices and unemployment shift because the economy shifted, not because a script fired.
The budget is a ministry in itself. A dozen taxes at their true 2026 rates, a dozen spending programs. Bump sales tax and prices react the same day. Push a tax too high and people dodge it or leave, and you collect less, not more. Slide into recession and your deficit widens on its own, before you touch a thing.
The debt detail I'm proudest of: you pay the average rate on the debt you already owe, not today's headline number. A shock reaches you slowly, as old loans roll over. Your credit rating slips one step at a time. And at the edge you get the choice that matters, default, or turn on the printer and swallow the inflation.
Currencies live. Some float, some are pegged, some are shared like the euro. A weak currency makes everything you import cost more, and a pegged one snaps when the reserves that defend it run dry.
Over all of it, a world market: 100+ goods in real supply chains, a separate price for each good in each country set by what's produced against what's wanted, and trade that balances out across the whole planet. An OPEC cut or a bad harvest shows up in everyone's prices.
Electricity is its own beast, wired province by province. Individual power plants across eight sources, placed from public data, with the cheapest ones running first and their CO2 and fuel use tracked. Click the map to build a reactor or a wind park, retire an old coal plant. Let supply fall short and the blackouts drag on growth, push up prices and eat your approval. The AI has to keep its own lights on too.
You never rule in a vacuum. Everyone who can bring you down is simulated.
Your voters are nine social groups, farmers, workers, executives, retirees and the rest, each with its own income, wealth and mood. They vote on their beliefs, but the same group cares about the economy in a downturn and about values when the culture war flares up.
Elections on their calendar dates, in whatever system the country uses, coalitions, votes to bring your government down. The mainstream parties wall off the extremes on their own, and that wall only cracks when nobody can build a majority without them.
Parliament is awake. Table a bill, the debate runs, you count the seats. Laws sit at their 2026 setting and every change costs you somewhere.
The party map shifts under you. Parties drift toward their base, split, merge, are born and die. Leaders are named and carry traits, charisma, honesty, reformer or strongman, that bend how a country plays.
You can rewrite the rules themselves. The constitution is a stack of pieces you can change, and words like "democracy" or "regime" are just what those pieces add up to. Change the voting system and every party votes its own interest. Push too far and you watch a democracy slide toward something uglier.
Relations track the real blocs, East and West. Alliances, foreign aid, influence you build quietly. Start a war and other countries pick a side without being told to.
Sanctions take a whole coalition. The 2026 regimes are already in place, alliances of sanctioning countries assemble themselves across trade, finance, energy and tech, it costs the ones doing the sanctioning too, and the target finds ways around them over time.
The EU is in, with its own central bank. 27 members, new members let in only by a unanimous vote where everyone weighs their own interests (Turkey and Ukraine split the table), and one interest rate set for the whole euro zone every few months.
And the bomb. You have to make the material before you can build a warhead, so your stockpile caps your arsenal. Missiles, subs and bombers, enough hidden firepower to strike back even after you're hit, secret programs that get caught and sanctioned, and a standoff with your rivals you feel the whole game.
War is its own mode, and it fights like one.
The front is a moving line, and the ground you hold follows from where it pushes. Holding a region is not owning it. Only a peace deal moves a border.
Land, air and sea each take their own losses. Winning the skies depends on the fighter balance, a beach landing has to gather, cross and fight its way ashore and can be thrown back into the sea, and an attack that outruns its own supply lines grinds to a halt by itself.
Casualties are people. They scar your population for years, and when the guns stop you sit down and haggle, with the terms paid in land and blood.
Earth spins under a sun that rises and sets, with a day-night line, atmosphere and true seasons. Moon phases and eclipses land on their calendar dates, thousands of stars sit overhead, meteor showers arrive on schedule. Millions of city lights dim in a blackout and go black under a strike. Snow and sea ice creep out and pull back with the seasons. The map stays sharp at any zoom, and when you're done with Earth you can fly to the Moon. All of it under a dark command-center interface that stays out of your way.
This is the promise. No quests, no scripted events, no story on rails. All 177 countries run the exact engine you do, and the drama falls out of it on its own. Nations go bankrupt, or print their way out and drag their neighbors down. The parties gang up on the extremes until the numbers force them not to. A rich country drifts from factories to services because its people got richer, not because I wrote that ending. A pinned currency dies in a handful of months. Speed the clock up for years and the whole world keeps pace with you.
Solo dev, fan of the genre first. Geoplanetical is going to keep growing, and I want it shaped by the people who actually play these games. Jump on the Discord and tell me what you'd add, what you'd change, what you always wished one of these games would finally do. We build this one together.
Wishlist Geoplanetical and come see how deep it goes.