
掌中帝国 HANDSET HQ
Remember your first phone? Rent a garage in 2006, start a phone company, and replay twenty years of the industry, from keypads to AI, through knockoff floods, price wars and chip shortages. Every launch is a dice roll, every strategy can win, and the game never lectures you. One run, twenty years.
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About 掌中帝国 HANDSET HQ
Remember your first phone?
The flip one? The brick that could crack walnuts? The touchscreen you saved three months of allowance for?
This time, you're on the other side of the counter. It's 2006. You and your college friends pool your savings, rent a garage, and hang up a sign: we make phones now. The keypad-phone giant looks unstoppable. Nobody knows the touchscreen is coming.
Key Features
- Twenty years, three eras — from 2006 keypad phones through the touchscreen revolution to the AI-silicon age. Industry events arrive on the real historical timeline.
- Design every phone — set R&D budget, price, selling point (performance, camera, battery, design), parts tiers, and chip sourcing. Each launch is a roll of the dice where benchmarks, yield rates, and market mood collide.
- Build or buy — design your own chips, OS, and AI models (huge upfront cost, long-term edge) or buy off-the-shelf (cheap now, vulnerable later). The AI memory crunch in the late game hits buyers hardest; self-researchers can ride it out.
- Multiple viable strategies — budget volume plays, spec-stacked flagships, marketing blitzes, and niche premium all work. The game never lectures you on the "correct" path.
- Sign industry legends — a black-turtleneck perfectionist, a supply-chain magician, a "far, far ahead" hype man, and more. Hire them (salary will sting) or let them leave and become your fiercest rivals.
- Five founding partners — pick one to build the company with. Each has a personal wish; fulfill it for a story payoff (a wedding, or two beers on a rooftop).
- Auto-pilot mode — hand the routine to your partner; they'll only call you back for the big calls.
- Titles & reputation — the community nicknames you based on how you play: "Price Butcher," "PPT Maker," "Kidney Flagship," and more — both bragging rights and warning labels.
- Trade barriers & boom cycles — late-game tariff walls hit dominant single-segment players; market boom waves reward whoever catches the zeitgeist.
- Pure pixel-art, code-drawn UI, and procedurally-synthesized music — zero external asset dependencies, one cohesive handcrafted look.
Game details
Game details
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掌中帝国 HANDSET HQ — frequently asked questions
When does 掌中帝国 HANDSET HQ release?
Steam lists 掌中帝国 HANDSET HQ as coming soon without a confirmed date yet.
How much will 掌中帝国 HANDSET HQ cost?
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System requirements
Minimum
- OS: Windows 10
- Processor: Any dual-core CPU, 2.0 GHz
- Memory: 2048 MB RAM
- Graphics: Integrated graphics (Intel HD / AMD APU)
- DirectX: Version 11
- Storage: 1024 MB available space
- Sound Card: any
Recommended
- OS: Windows 10 / 11
- Processor: Any modern dual-core CPU
- Memory: 2048 MB RAM
- Graphics: Integrated graphics or better
- DirectX: Version 12
- Storage: 1024 MB available space
- Sound Card: any











