
Another world needed a hero. It got you instead! A long fantasy-idle RPG: climb the adventurer's guild from F-Rank to S-Rank, max your skills, clear 114 quests, discover 1,300+ items, hire companions, farm, craft, fight, and lots more! No pay-to-win, no in-game shop, no nonsense. Just gaming!

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Another world needed a hero. It got you instead: no gear, no coin, starting from the bottom with an F-Rank stamp on your Adventurer's Guild License. Journeybound Idle is a fantasy idle RPG about the long climb from being a F-Rank rookie to an S-Rank legend, one log, one ore, and one monster at a time.
There are no cheat powers in this new life of yours. Chop, mine, fish, and forage across wild territories. Smith, cook, fletch, tailor, and brew what you gather into gear worth carrying. Work the task board, slay enemies, pass promotion exams, and earn your way into deadlier territories. Queue up work while you watch, or let the game run in the corner of your screen using the desktop widget while you live your life. The Guild keeps the ledger either way.

A Guild career from Rank F to Rank S. This is not a small, or short, idle game. Seven ranks of tasks, milestones, and promotion exams, each opening new regions, gear, and enemies. Stories to experience, friends to meet, and a journey to a realm beyond your own.
17 skills to level. Martial, Ranged, Incantation, and Fortitude carry you in combat. Grovecraft, Stonecraft, Tidecraft, and Wyldcraft supply your materials; Blacksmithing, Cooking, Fletching, Artisanry, Tailoring, Willbending, and Alchemy turn them into gear worth carrying. Round it out with a growing farmstead and the Sanctum, where offerings unlock a grid for discoverable relics and their bonuses.
165 monsters across 32 hunting grounds. Your enemies will use combat styles as well. With the auto-battle style system, you will face all sorts of special attacks, ailments, and resistances. Tons of rare loot is waiting to be farmed and found!
8 dungeons. Prove each promotion in the field, then face the endgame trials. You will be auto-eating your meals and auto-drinking a wide variety of potions to survive. Slot in up to five different unique abilities of the 32, many with varying ranks and ways to be unlocked. You will have plenty of strategizing to do if you want to maximize efficiency.
114 discovery quests. A town of recurring characters with their own arcs, tavern rumors worth chasing, and a story that follows your whole career. Come to know many new friends! Help them, and see how they help you in return. Your story is your journey, and it will span from Hearthhome into realms unknown.
1,300+ items. Weapons, armor, tools, potions, food, and boss relics, with a collection log tracking every last one. There are tons of unique and special items to discover in Journeybound. Each was designed with a purpose and use, ensuring a constant stream of upgrades as you progress.
Companions and a farmstead. Hire companions, pay them an hourly gold wage for their assistance. The friends you make on your journey may also offer to help you gather and craft. Unlock slots and have up to three companions at a time! Your farmstead grows alongside you. Unlock new plots and ways to automate your farm, and plant crops that keep producing even while the game is closed.
An estate to claim. Restore the Keep and awaken the Sanctum beneath for permanent power that carries the late game. A true stretch goal, the Keep's bonuses are balanced to be worth the investment.
A proper tavern. Minigames & Music! Play dice, blackjack, and rune wheels while chopping trees or fighting goblins. Bet your accumulated gold, and see if you can hit the x5,000 jackpot on the rune wheels.
Desktop widget mode. Shrink the whole game into a small always-on-top widget and let your adventurer work the edge of your screen. It will reflect the UI theme you choose, and display notifications for in-game events, so you never miss a thing.
116 achievements, earnable titles, and an original soundtrack.
Hello! I'm Nick, the solo indie developer of Journeybound Idle. I've spent an absurd number of hours designing and creating this game, and I couldn't be more excited to finally bring it to you. It's my first game, so I hope you enjoy playing it as much as I did making it.
I wanted to write a quick note about a few things. First, the positives: This game has absolutely no data collection or telemetry of any kind. I am tired of games taking and selling our data. I refuse to take part in such practices, so you'll notice my game has no need for a Privacy Policy. The same goes for having absolutely no pay-to-win microtransactions, forced time gating, or similar practices. You can just play the game, as it should be. My game has one optional Supporter Pack DLC, which only includes a UI theme and an alterative soundtrack. Many months ago, I considered launching in Early Access, but decided instead to spend many sleepless nights and bring you the entire, complete game from day one.
I also want to be upfront about the negatives. As a solo developer, I unfortunately cannot afford to hire artists or creators, so the media in my game is a mix of AI-generated and hand-edited/crafted. I would love to have my assets professionally made, but the cost of somewhere around two thousand icons, portraits, and other media assets would be far more than I can afford as just some guy working alone. I've done my best to create the best art and sounds with the tools I have access to, trying extremely hard to make things you will enjoy. If this game were to ever be successful enough, I'd love to hire professional artists one day to remake my assets (and for my future games). I thank you for your understanding, and I hope the game is good enough to get me there eventually!
Steam lists Journeybound Idle as coming soon without a confirmed date yet.
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