
Retro roguelike deckbuilder meets corporate dystopia. In 1982, AGI runs the world, you're just a cog. Log into your K.H.L.E.E. terminal, arrange tiles to meet shifting quotas, and survive the week. Fail once - your profile is wiped. Endless candidates are waiting.

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------------------------------------------------------------------------------------------------------------------------------Welcome to K.H.L.E.E. - where logic meets play, and every decision feels like a small victory.
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Imagine a puzzle that grows with you. You start with a modest 3×3 grid, a handful of colourful tiles, and a simple goal: match the numbers, shapes, and colours to meet your target score. But as the board expands - up to 8×8 - new tiles with wilder combinations appear. The more you play, the more you discover: there's a rhythm to it, a flow, a satisfaction in finding that one perfect placement that unlocks everything.
No timers. No panic. Just escalating problems, limited tools, and one very strict machine.
Mix, Match, Master
Each tile carries three properties: a shape, a colour, and a numeric value. Your job is to arrange them so that rows, columns, or clusters add up to the required quota. Simple? Yes. Until the board grows and new shapes pop up - that's when the real fun begins. Сhain matching rules together, turn bad tiles to the useful ones, save your strongest modifiers for impossible quotas, and decide when to spend a card or when to risk another placement.
Build Your Toolbox
Along the way, you'll collect modifier cards - think of them as your personal bag of tricks. Swap colours, flip numbers, clear a row, or reshuffle the entire board. Each card opens up new possibilities, letting you approach every puzzle from a fresh angle. It's a deck‑builder, but with zero pressure - just pure creativity.
Choose Your Own Adventure (Shift)
Instead of a linear grind, you navigate a branching path - a full working week called a Shift. Each node offers a unique mini‑challenge: some tweak the rules, others give you handy bonuses. Pick the route that excites you most. Every choice leads to a new puzzle, and every puzzle is a chance to try something clever.
Face the Bureaucrats - Bosses Are Here
And when you're ready for a real test, the system throws its best at you. Meet the K.H.L.E.E. bosses - quirky overseers that don't just raise the quota, they actively shake up the board. Some lock down cells, others scramble your tiles or disable your cards. They're not here to punish - they're here to push your creativity to the limit. Each boss is a unique puzzle within the puzzle, and beating them feels so satisfying.
Our plans
We're cooking up extra layers to keep the fun fresh:
Special Roles - unlock characters with unique abilities. One might let you rotate tiles, another could change colours on the fly - each role adds a new twist to your strategy.
More deckbuilder potential - more modifiers, more multipliers, more loadout opportunities.
And even MORE!
So, ready to dive in?
K.H.L.E.E. is a puzzle lover's playground. It's bright, brainy, and endlessly replayable. Whether you're a casual tinkerer or a combo‑chasing perfectionist, there's always a new arrangement to discover, a better score to chase, and a smile waiting at the end of every shift.
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Your position at our company has been ASSIGNED.
Compliance has been recorded automatically.
You are now operating under the K.H.L.E.E system. All activity will be monitored, your breaks timed, and your performance continuously evaluated.
Since it is your first workday, we'd better start NOW and go over the most important points.
Failure to comply may result in TERMINATION.
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