
Turn-based tactics meets base building in a desperate battle for survival against a rogue AI army. Five squads. Four days. Each battlefield a vital link in the plan. Manage your units, fortify your position and think ahead, as what you decide today, you may regret tomorrow.
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Last 4 Days is a turn-based tactics game about the desperate battle for survival against a rogue AI army. Five squads. Four days. One last chance for humanity.
In one last desperate attempt to defeat the killing machines, the old nuclear warheads have become humanity’s last hope. Central Command has deployed the remaining special forces to five key locations, each one a vital step in Project Clean Sweep. In order for humankind to have a fighting chance, you need to manage your soldiers, fortify your position and think ahead.
Tick-tock! Each combat turn advances the clock. Every downtime action eats into the hours before the next assault. Rest, build, prep, or risk going in unprepared.
Combat is tight, turn-based, and lethal. Different enemies require different methods, you need to adapt your tactics as new threats emerge. Every unit matters. Every bullet counts.
At the beginning of the map, you assemble your team. Will you take a sniper, an engineer or a bomb technician? Each class comes with unique capabilities and upgrade paths.
Reinforcements are rare, and death is permanent. Heal, rest, resupply; do what it takes to keep your squad in the fight.
Fortify your position with the right defenses to give your squad the home ground advantage. Smart layouts increase your team's chance at survival, but time and supplies are limited.
The work never stops! Between attack waves, each unit operates on their own schedule. Assign tasks hour by hour – rest, build, repair – and manage fatigue carefully.Scarcity
Success in combat earns you additional support from Central Command, but supplies are scarce and limited. Defensive walls or offensive turrets? Each choice informs your strategy.
Survive 6 waves of enemy pressure on a single demo map
Pick between 2 squads and 4 different unit classes
5 enemy types, 10+ buildables, 20+ modifiers
1-2 hours playthrough, infinite replay