
Rule a dying medieval kingdom. Draw event cards, issue royal decrees, and decide how your realm meets its end.
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Tracked since Jul 7, 2026.
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Rule a dying medieval kingdom through card-driven decisions and irreversible royal decrees.
Draw event cards, make impossible choices, and issue royal decrees as the world slips closer to ruin.
In Last Decree, every day follows a simple but unforgiving cycle:
draw an event, choose one outcome, issue a single decree, and move the kingdom forward — permanently.
There are no perfect decisions. Every choice protects something and sacrifices something else.
Your realm is defined by four core resources:
Population — the people who work, fight, and starve
Gold — the means to govern, supply, and survive
Public Order — loyalty, fear, and unrest
Doom — the inevitable collapse of the world
You cannot stop the end.
You can only delay it — or decide what it will cost.
Each day presents a new event card with multiple possible outcomes.
Some choices offer immediate relief. Others unlock new decrees, trigger future disasters, or reshape the path of the run in subtle ways. As conditions worsen, the event pool changes with them.
Royal decrees are limited. You may issue only one per day, and each decree leaves a lasting mark on the kingdom.
Every run unfolds differently:
New events enter the pool
Different decrees become available
Disasters emerge based on earlier decisions
Multiple endings reflect how your kingdom falls
Runs are short, focused, and built for replayability.
There is no grinding and no endless micromanagement — only pressure, planning, and consequence.
Will you rule through fear?
Sacrifice the few to preserve the many?
Or cling to mercy until the very end?
The kingdom will fall.
The only question is what kind of ruler you will be when it does.
Roguelike Kingdom Management
Short, decision-driven runs with permanent consequences
Card-Based Event System
Draw events, make hard choices, and reshape the future of the run
Royal Decrees
Powerful commands issued sparingly, each with a lasting cost
Unstoppable Doom
The world collapses no matter what you do
Multiple Endings
Each playthrough ends with a different fate for the kingdom
Built for Replayability
Focused runs with no filler systems or excessive micromanagement
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