
explore a deep and endless ocean instead of fighting your enemies. a 5 mile plus world awaits. have you ever? You know what I've always wondered about porcupine sex. They have all those quills and poison. It just seems dangerous to me and yet ive never heard of any
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How it worksTracked since Jul 7, 2026.
Steam Social Deduction Fest ends
Official stores with direct support.
Life’s a Beach is a comedic sandbox adventure where you and a friend can explore a giant map, trigger bizarre in-engine story sequences, and laugh together on the couch—fast, chaotic, and endlessly silly. The game contains 11 achievements, 7 challenge sections filled with personality, wall running, and speed, and a 2-player mode that takes place on a single screen. Get your copy today!
updates
december 16th introduced race events that use a new mode that increases acceleration at the expense of top speed and increases sensation of speed significantly. it also included the ability to travel to texas to see the metrorail and see a giant chilidog as well as additional comedy bits and movie sequences.
june 26th now runs flawlessly on android 11 x8664 bit with gamenative. performance is amazing and controls can be amazing if you follow the guide at the bottom of the store page.
please wait for the life's a beach logo to display before closing the window that launches the game. yes that bat file also launches a java chatbot that the completionist update will eventually use. for the moment the chatbot just allows you to chat with the chatbot by pressing tilde or j. if using tilde then you need to write say before what you write. if using j you don't have to do that.
notes are continued at the bottom of the store page
this game receives yearly updates. this year the yearly update should add 2 hours worth of content. this is the completionist update.
*these will not be added as achievements on steam but will be added to your save file.
On Linux, requires Proton 7.0.6
Contains a third-party EULA compact between users, players, and developers of Unreal Development Kit 3 games.
Not designed for Windows 7 Service Pack 2, but it can run on it. See the Windows 7 obsolescence section at the end.
Troubleshooting can be found in the developer help section before the Windows 7 obsolescence section.
Have you ever wanted to explore a deep and endless ocean instead of fighting your enemies? Have you ever? You know what I've always wondered about porcupine sex. They have all those quills and poison. It just seems dangerous to me and yet I've never heard of any porcupines dying from sex in the span of human history. It's just something we never really think about.
Multiplayer: Say no to splitscreen! All multiplayer happens on the same screen, on the same TV locally—you don’t need two TVs or internet.
Explore a massive UDK 3 map: The world is larger than a typical UDK 3 map—about 5 miles—and full of surprises. Along the way, you’ll uncover quirky in-game movie sequences, including a hilarious take on porcupine sex and another on abortion. the rest of the jokes take place within their own themed challenge area that loads nearly instantly and seamlessly allowing you to explore the world at your leisure.
Achievements:
One for watching the porcupine sex sequence
One for watching the abortion and eggs sequence
Explore the world
Discovered Challenge 1: Some things truly can't be explained
One step at a time: Discover the secret of dark humor
Or what we call a pyramid scheme: Discover the stock scheme
What, it is: Discover scientific method
But I want government: Defeat supreme leader bear
More French fries: Discover the history of potatoes
Don’t cry: Survive the river that drowned the world
Where’s Ferris: Discover the secret area
Added as of 12/16/25:
Time Travel — Buy a soda
76 — Discover the number of the millennium
Fast, seamless gameplay: Load times in challenges are only ~1.5 seconds, and you can move across the map so quickly you’ll sometimes hover over the ground.
Fun with friends: Drop objects to attack each other, explore the world together, or activate the in-engine movie sequences. Everything is designed to be enjoyed on a single screen—perfect for couch co-op.
Steam Deck compatible: Works with Proton 7.0.6; 720p and 1080p tested. FOV adjusts automatically depending on resolution. For best results, 4K is recommended.
Ways to Play: Share one keyboard, with Player 1 controlling the camera. Use two keyboards and a mouse, or two keyboards and two mice. Play via Parsec or Steam Remote Play Together (if using Steam Deck at 720p, the highest-resolution screen should be host)
Extras: Fly faster than Sonic, discover hidden comedy bits, trigger a solar eclipse, and explore the largest possible UDK 3 map—all for just $3.
Windows 7 support: DRM-free and playable on Windows 7 Service Pack 2 64-bit even after Steam support ends.
Controls (local & multiplayer):
Player 1: WASD to move, Z mine /X/C vertical/horizontal shooting, Space jump, R teleport to Player 2, mouse to move camera
Player 2: Arrow keys, K mine /I/O vertical/horizontal shooting, Comma teleport to Player 1 / activate sequences, Right Ctrl jump
Camera: Period/Slash to rotate view for either player
Stop Moving while in the air to land.
chatbot controls
j in the first map can allow you to talk to the chatbot with a big textbox without having to type say first. works great on computer. cumbersome on android but does work.
p resets the index of the chatbot reply. if the robot doesn't respond you can try this.
tilde can view previous messages you can talk to the chatbot by typing say before you talk to it works in any part of the game typing say hello or hello if you press j can unglitch the chatbot if it gets stuck. this doesn't slow down the game. in fact we removed logs so now the game runs faster than it did before.
new esc menu
pressing esc on windows can pull up a neat flash exit menu. very lean only about 1kb. future maps will include it automatically. previous maps still use m to exit game.
Works best on a single screen or TV
Smaller screens (like Steam Deck) may work at 720p if both players are using a small screen
Multiplayer at 720p and below is untested
The game has now been approved for release on Steam. We've essentially completed the work on the game. There is 2 minutes 30 seconds of in-engine movie sequences added, each with its own challenge gameplay section that really adds to the comedy of the movie sequence. They're really great.
Tomorrow we’ll be connecting all the movie sequences together back to the game world. In order to spawn you in the right place for the 7 challenge movie sequence game sections, you need to spawn around where you are in the game world when the section ends. But until all the movie sequences are done, some of the links wouldn’t have all of the game world on them since they weren’t made yet.
With the game complete, those can now be added. We also need to add the additional achievements for all those movie sequences, which is trivial. There are also some surprisingly simple things I need to do, but I already know how to do them. There isn’t any thinking involved for it per se, but it will be tedious to implement.
The game is a fun showcase of 2 minutes 30 seconds worth of entertaining in-engine movie sequences:
There is a multiplayer component where you and a friend can explore the world, possibly activate some of the movie sequences, and attack each other.
The world is the largest size possible for a UDK 3 map. The world is mostly empty, but you can move across it quite effortlessly so fast that you'll often hover over the ground.
The multiplayer should provide some fun. It's designed to easily be played on one screen with one keyboard in local multiplayer. You could of course use two keyboards if you want to, but this mainly works because Windows treats two keyboards as if they’re the same as 1 keyboard.
If using Parsec or Remote Play Together, you can play with friends easily with them using their keyboard over the internet, which controls the host over the internet.
One of the frustrations with the movie sequences made for "Life in World," which is the game we first made the map for: the map was too large. It was difficult and frustrating to set up port forwarding and it was difficult to find people on the huge map. This is solved in "Life's a Beach" mainly out of necessity.
This is mainly for people reviewing the game, but a new section has been added with a red ocean texture. This leads to a movie sequence about me talking about bleeding from going to the dentist a couple of years ago.
There is an AI you can avoid that looks similar to the Demon Tide Heartless in Kingdom Hearts 3. It's basically just a bunny firing bottles, but it hovers characteristically like Demon Tide in KH3 as it fires bottles — similar to Demon Tide in Kingdom Hearts 3. It must be a characteristic of the random behavior in Unreal Engine.
Game has 2 minutes 30 seconds worth of movie sequences, a large map, and a working multiplayer component that takes place on one screen. Comma teleports Player 1 to Player 2. R teleports Player 2 to Player 1. The game should be worth 3 dollars.
7 720p windowed: this setting is only for Steam Deck. This setting causes glitches when used in Windows OS. Useful for using utilities like my utility Process Linux for Steam Deck. Process Linux for Steam Deck can be found in community hub discussions warning about Steam Deck support.
8 720p fullscreen windowed: this setting is only for Steam Deck. This setting causes glitches when used in Windows OS.
The multiplayer part of this game is 2-player only.
technical features
With in-engine movie sequences and 2 in-engine sequences without them. Load times at best and at worst are about 1.5 seconds loading in a challenge area, but loading between them is seamless. To make them instantaneous, try visiting the community discussion on hypercompression in "Life's a Beach."
There is a two-player mode that takes place on one screen. Works great over Parsec and Steam Remote Play. The challenge areas are incredibly fun. It took about a day to link them to the rest of the world. If I ever add a swath of new content to the game, I'm taking 3 days to link the new content to the rest of the world — it's seriously tedious.
But anyway, there's a ton to explore, and with friends, enjoy the game.
In order for Player 2 to activate movie sequences, they have to teleport you to their location when they are near one of the people that does the comedy bits.
Reaching the end of the map gives you an achievement. Listening to all 11 comedy bits and completing the 7 themed areas that unlock them in full and reaching the end of the map is currently the extent of the achievements.
The idea is to explore the map, but a friend can also follow on the same screen in local multiplayer, meaning no internet connection is required to play together. With Steam Remote Play Together, you can play with a friend over the internet. You can also use other software as well to do the same thing.
We chose to use Remote Play Together because of its support for Steam Deck. Essentially, you can drop objects on the ground that eliminate the other player’s health. They also cause you to move to the other player’s position. Those items have different collision ranges than the things you attack people with that move.
The map is large, and the movie sequences are entertaining and can be explored with a friend. With the amount of content in the game, we are selling the game for 3 dollars.
You can see a solar eclipse by activating a switch in the game.
Play local multiplayer on the same screen as friends on the same TV.
You can place things on the screen that kill instantly, or you can fire both horizontal and vertical objects.
There are 10 in-engine sequences that can be discovered:
One about porcupine sex
The other about abortion
The games default price is 3 dollars at the moment. we try to have as many sales as possible but this relies on us getting accepted into the many themed sales on steam.
were a small developer with no advertising which affects visibility which affects sales which affects visibility which affects sales which means we may not be able to participate in sales which could improve our visibility on steam. weve tried to enter one so far. as the reason I created a steam account was to buy things during the black friday sale when I was a kid. we should always be available during the steam winter sale.
If you play with friends, it may be worthwhile. The in-engine sequences are funny and well-animated, and there’s always a massive world to move across.
The two movie sequences are triggered by moving close to a person on the map. There is an achievement for each movie sequence and a third achievement for reaching the end of the map.
The game was originally based on Unreal Tournament 3, but those assets have now been removed.
You can now fly at ungodly speed across the map faster than Sonic. You can also discover the secret of porcupine sex with friends and explore a huge map, all on a single screen.
Steam Deck compatibility:
Game only works on Proton 7.0.6
If the game takes more than 30 seconds to boot, verify integrity of game files. The launching game message should take less time on Steam Deck. You may want to do this after every game update. Not sure why it happens — may be the Steam runtime.
The game is designed with Windows 10 and 11 in mind. However, the game is DRM-free and does work on Windows 7 Service Pack 2 64-bit.
When Steam stops working on Windows 7, this game will still be launchable from the Steamapps folder without launching Steam, so you’ll always be able to play it.
Although the game is not designed around 32-bit, it makes extensive use of memory. The game can possibly be played in 32-bit — just go to binaries/32bit/udk to give it a go. 32-bit is not officially supported.
The game can be played with 1 or 2 players. Both players play on the same screen. The FOV is adjusted depending on resolution.
You don’t have to spawn your 2nd player into the game. The 2nd player spawns next to Player 1 immediately when the game starts. This uses up no resources.
If for some reason you start playing as Player 1 but want Player 2 to join you, you can press R to teleport Player 2 to Player 1, or Comma to teleport yourself back to Player 2.
The game takes place on a single screen and can be played on a single TV. 4K is recommended for multiplayer. Even 8K is, but it has not been tested. In theory, it should be a great experience.
When playing on an 8K screen, tilt the view forward so you can’t see behind you. This gives you full advantage of the fantastic field of view used for 8K.
M exits the game, mainly used as a safeguard in case someone uses the Steam Deck BAT on Windows.
additional notes: there are pictures of this guide under our news article for this game called Game is 71 cents for the steam summer sale and better than ever. you may have to search for it if searching for the article after 6/26/26.
notes: there is a bug on android where challenge sections load from ram when restarted due to running out of time. this causes them to load before the assets actually exist. game runs very fast. porcupine sex in engine movie sequence runs great as well as the texas area. future areas will use the new faster loading maps so it won't be an issue but we plan on giving the android version unlimited time in the future when launched from an android bat. the settings below were tested with a 4gb ram phone with a mali gpu. the settings below also work well with brutal legend.
the good news the game can now be played on android and here are the settings. it's very impressive a game as advanced as life's a beach is running on a 4gb mali gpu and it shows. race conditions involving the chatbots decryption protocol abound due to the android phone's slow speed. it's recommended to have wifi off and possibly even be plugged in to save on cpu cycles.
it also helps to not do anything until the chatbot finishes loading. it won't affect the game but the chatbot may not load if it's interrupted by the game. you also should not use smart ram or other page file increasing methods for android with this app. although if your phone does have a smart ram feature with 4gb of ram. that is the type of phone that should work. you want a 64 bit phone with at least 4gb of ram that is still a pretty good phone just perplexingly with only 4gb of ram.
anyway here are the settings
container variant bionic
wine version proton-11.0.1-x86_64-1
screen size 1280x720
audio driver pulse audio
steam type ultra light
suspend behavior: suspend until resume
graphics driver: wrapper
graphics driver version: system
dx wrapper dxvk
dxvk version async-1.10.3
use adrenotools turnip on
max device memory 0
emulation box 64 0.40
profile custom performance for box64 you can find this in the box64 preset settings for gamenative
keep all settings the same but set box64_dynarec_strongmem to 2
save the change whenever you save a change to a preset it puts it under a new profile under the number of times youve changed it so if this is your first time changing performance than
select performance(1)
shooter mode on
renderer nvidia geforce gtx 480
rendering mode fbo
video memory size 2048 mb
enable csmt on
enable strict shader math on
these are the settings that essentially allow the game to work the game can not launch unless these settings are set exactly
direct3d native
directsound native
directmusic built in
directshow built in
directplay built in
visual c++ 2010 native
windows media decoder native
opengl native
environment
mesa_glthread on
dxvk_frame_rate 60 this most be set to 60.
vkd3d_shader_model may not be used but the program expects 6_0 does not run with vkd3d
in the bat files for android there are two options vertdisabled vertenabled vertdisabled disables up and down on the analog stick because it's easy to accidentally move up or down accidentally while moving left and right on android pubg makes it work but whatever. vert_enabled removes this restriction but the game really should have the up and down part of the analog stick disabled in settings and another stick added with the stick parameter with a seperate right thumb up and right thumb down set at 0.72 size in settings. the game should also use w s a d instead of the left analog stick. it works well enough on steam deck but it doesn't work on android and it's not the proper configuration anyway.
if on android the chatbot is one of the neat things you can do in between exploring the map. on android you can only load 2 maps every 65 seconds or so. technically on android you can load 4 if you include the starting map but the starting map on android uses significantly less memory. basically it's fine to close the chatbot application if you don't want to use it.
but again if you close the bat that launches the game well it won't launch. this started with the fact that we don't use mipmaps or level of detail so we use custom settings for each resolution that are triggered by the bats but it's also because we use Win64 for udk3 which is not officially supported but it's incredibly future proof for that engine. we also do use powershell.
it was originally used only to write the value of whether you were using maps that used baked lighting or maps that use dynamic lighting. baked lighting is only used if you select play 480p and not 480p hq or essentially all other resolutions use the higher quality dynamic lighting.
the challenge sections and texas area do not use the baked lighting because when people originally purchased the game. that was not how the game was designed but going forward you can load the newer content using baked lighting if you select 480p if that's what you want to do. this is especially helpful on android and is the default for android. a 4gb mali phone can run the game with box64 0.40 with proton 11 x8664.
were planning on increasing the games timers to around 69 seconds to prevent race conditions caused by not clearing memory which becomes an issue in android. on 4gb of memory in windows it's not an issue. life's a beach uses less memory than powerpoint web version does on my n150 in windows 11 so most computers shouldn't run into the same issues as android. you should still follow the tips in the compatibility list if on the minimum spec. also planning on using restart level for when timers expire instead of our native map loading implementation. it was to test if it broke things and eventually it did just only on android.