
Control a growing swarm of thousands of pixels fighters. Swallow swarms of pixels monsters, earn XP, improve your stats. Fight epic bosses each with a distinct mechanic. Reincarnate with permanent bonuses that survive reincarnation. Grow your numbers. Play alone or with friends, in co-op or FFA.

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Swallow swarms of monsters, earn XP, improve your stats, repeat.
Minimalist active incremental roguelite with rewarding and satisfying gameplay.
Ever stronger and bigger waves of monsters spawn. Surround them with your pixel army to swallow them. Death is inevitable, but is an opportunity to invest your XP to improve the size, health, conversion, attack, healing, and regeneration rate of your army (as well as additional stats such as necromancy in late Epic Boss worlds), and start anew, stronger.
Occasionally reincarnate (reset your progress) for a permanent XP bonus and to unlock perks and new worlds with Epic Bosses that introduce new gameplay mechanics.
Complete achievements for multiplicative XP bonuses.
Play alone or online (co-op or FFA).
You control an army of thousands of pixel fighters, a sort of fluid blob, by moving your mouse, and swallow swarms of up to 16800 pixels monsters. Their movement is fluid and satisfying. Swallowing monsters feels satisfying. There's no other game on Steam where you control a blob of thousands of pixel fighters and fight Epic Bosses made of a swarm of moving pixels.
If you're unsure, try the ad-supported web version first on CrazyGames (click "Visit the website" in the menu to the right).
The ad-supported version is top rated (9.2/10 as of 2026-06-26. It was released on 2026-05-27) on CrazyGames. This Steam version is ad-free.

For the free web version, I resorted to ads, including rewarded ads, as a necessary evil to help finance development of the game. The Steam version has no ads, and replaces rewarded ads with new achievements that increase the XP you get after every battle. The Steam version is thus better balanced, is the definitive experience, and plays the way I intended the game to be.
I am still adding features to the ad-supported web version. After I feel it is ready for a Steam release, a release date will be announced. Wishlist if you want to be notified when it's about to come out.
Join the Discord to suggest improvements and new features (link in the menu to the right).