
A choice-driven cyberpunk RPG with tactical turn-based combat. Talk, sneak, hack, or fight your way through branching jobs. Solve every job your way, and pay for each upgrade with a piece of who you are.

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Become more than human. Lose yourself doing it.
Meridian is a cyberpunk-noir RPG that runs on choices. You're a runner in a dying corporate city, taking the jobs nobody signs their name to — and how you take them is up to you. Talk your way through, sneak past, hack their network from a corner booth, or settle it on the grid in tactical, turn-based combat.
Build a runner your way — six classes, origins, traits, and a wall of cyberware — then roll the dice on skill checks, dive the net past its ICE, and live with the cost of every upgrade: more power, less of the person you started as. Six endings are waiting, and the city's been writing yours the whole time.
I made Meridian alone. It's finished — a full campaign, start to end — but I'm not done with it. I read every review and every bug report, and I'll keep building on it based on what you actually want from it. Want to help shape where it goes? Pull up a chair. I'm listening.