
From June 3rd the Midgardr demo will be available! You'll play the Prologue: you will find all the systems of the final game, but a different entry point into the game world.The goal is simple: to get to the end without letting the village descend into chaos.
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From June 3rd the Midgardr demo will be available!
You'll play the Prologue: you will find all the systems of the final game, but a different entry point into the game world.
The goal is simple: to get to the end without letting the village descend into chaos. But keeping the peace is more difficult than it seems
You will find out who the Duke is, the protagonist, why he was banished and what brought him to the limit of everything. So, let's lay the foundations for what's to come..
The Prologue brings with it a clue to the meta-narrative, to who is really moving the pieces on the board.
📦 What's in the Demo
35 turns — around 40/50 minutes of gameplay
Real replayability: every run can unfold differently
2 different endings, each with 2 quest variants — 4 possible conclusions in total
A narrative hook that opens the door to Chapter 1
⚙️ The Systems
Everything in Midgardr runs through cards. Here's what you'll find:
City building — build and develop your village turn by turn
Resource management — keep resources in balance to avoid collapse
La Curtes — gather political allies, each with their own character and effect
Event cards — choose how to face an event, then live with the consequences. What seems right often isn't
Merchant — a pack-based shop available every 10 turns
Oracle's Goblet — a tool to anticipate event outcomes, if you know how to use it
Letters — the main narrative thread guiding you toward the chapter's ending
State Changes — your village can fall into epidemic, famine or revolt depending on your choices. Keep an eye on it
All Hail the Holy Radish
Third-party account: Holy Radish