
An atmospheric casual puzzle game where players navigate a strange cryptic world that blurs the line between dream and reality. Using inspection and memory, uncover hidden anomalies between mirrored worlds.

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From Carl Burton, the creator of IGF Finalist Islands: Non-Places, MIRRIA is an atmospheric casual puzzle game where players navigate a strange, cryptic world that blurs the line between dream and reality. Using inspection and memory, players uncover hidden anomalies between mirrored worlds.
Each biome is a self-contained story. These mysterious progressions invite the player to
imagine a strange, interconnected world.
Each area is replayable with unique solutions every time. Completing levels unlock new biomes, each revealing a world steeped in quiet atmosphere and ambient mystery
Mirria reimagines the simplicity of spot-the-difference game mechanics with mysterious, hand-crafted environments.
A handcrafted aesthetic by artist Carl Burton. Instantly recognizable and emotionally resonant.
Explore a surreal, ever-evolving world where every area is unexpected, but the controls and goals are always intuitive. You’re never lost, only intrigued.
Ambient sounds are modulated in real-time, creating a procedural soundscape that draws players deeper into these contemplative spaces.