
A detective mystery set in a Victorian manor in 1932. Explore, gather clues, choose your two assistants, and uncover the truth behind a suspicious death.
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Experience the opening 10 minutes of the investigation inside a grand Victorian manor in England, 1932.
Called urgently to Anderson Manor after a sudden and suspicious death, you begin exploring its dimly lit rooms, meeting its troubled residents, and gathering the very first clues of a much larger mystery.
The Beginning of the Investigation
Enter the manor on a stormy night and take your first steps as the investigator in charge of uncovering the truth.
Exploration of Key Rooms
Search the entrance hall, study, sitting rooms and other nearby areas. Examine objects, open drawers, observe details, and notice what the residents prefer you not to see.
Meet the First Characters
Speak with a small group of the mansion’s inhabitants — each tense, guarded, and potentially hiding something. Their reactions, tone, and stories are your earliest leads.
Choose Your Two Assistants
Early in the demo, you decide which two characters will support your investigation. Your choice influences how you collect information and interpret your surroundings.
First Clues & Early Theories
Discover your initial pieces of evidence and begin forming your first hypotheses using the in-game Clue Board.

The full mansion and all its hidden areas
The complete cast of characters
Advanced puzzles, deeper interrogations and later chapters of the story
The full investigation and final resolution
This early slice captures the atmosphere, tension, and investigative focus of the full game. It introduces the core loop of exploration, deduction, and character interaction — giving you a taste of the mystery that awaits.
If you enjoyed your first steps inside Anderson Manor, please add the full game to your Wishlist — it genuinely helps.