
A physics-based roguelike where you control different guns in a post-apocalyptic wasteland full of zombies, mutants, and rogue robots. Blast, bounce, and ricochet your way through waves of enemies and build ridiculous weapon synergies.

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Movement, positioning, and survival are driven entirely by weapon recoil and physics. Every shot propels you through the arena, every gun handles differently, and mastering chaos is the only way to survive. Short, explosive combat stages, deep build crafting, and a full roguelike journey through a grim yet comedic post-nuclear wasteland make every run unpredictable and skill-driven.
P.A.G.’s core mechanic replaces traditional movement with weapon recoil and physics. Every shot pushes you in the opposite direction, and every gun handles differently.
- Precise pistols allow controlled repositioning
- Shotguns launch you violently across the arena
- Heavy weapons trade mobility for overwhelming firepower
Aiming is fully physical — guns rotate due to momentum, and hitting enemies requires timing your shots as the barrel aligns with targets. Mastery comes from learning rhythm, recoil, and restraint, not memorising patterns.
Combat takes place in compact arenas lasting around 45 seconds. Instead of endless hordes, P.A.G. focuses on:
- Fewer enemies
- Deadlier threats
- High-pressure decision-making
Enemies hit hard, mistakes are costly, and chaotic physics create unexpected situations. Camera shake, recoil, and momentum make every encounter feel explosive and alive.
P.A.G. features a two-layered build system designed to create depth without overwhelming the player:
Attachments (after each stage)
- Choose 1 of 3 randomly offered attachments
- Attachments enable new mechanics, not just stat boosts
Player Attributes (between stages)
- Spend XP gained during combat
- Attributes directly synergise with attachments
Before every stage, players choose between two new guns, each granting a temporary stat bonus while equipped. This forces constant tactical decisions:
- Take XP bonuses to grow faster
- Choose regeneration to recover from mistakes
- Pick damage boosts to lean into your current build
In addition, players always have one active ultimate ability — powerful, long-cooldown skills like airstrikes, auto-aim modes, or invulnerability charges. Ultimates can be swapped during the run, encouraging experimentation and adaptation.
P.A.G. is structured as a full roguelike campaign:
- A branching wasteland map inspired by Slay the Spire
- Zones with distinct enemies and bosses
- Modifiers, challenges, and risky encounters
- Health persists between stages and must be managed carefully
Runs last 20–30 minutes and rewards smart planning as much as mechanical skill.
20+ guns inspired by the best shooters
15+ ultimate abilities
70+ attachments enabling different playstyles
Multilayered upgrade system - shape and fine-tune your build on the go.
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