
A narrative RPG where every choice reshapes the story. Build your party from 56 unique classes, fight through three branching tales of mystery and betrayal, and discover that some paths can't be retraced.
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Tracked since Jul 7, 2026.
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Three strangers walk into a tavern. What happens next is up to you.
Parting Shadows is a story-driven RPG built around meaningful decisions. Every playthrough follows a different path through branching narratives filled with mystery, betrayal, and consequences that stick.
The Stranger's Shadow -- A city hides a dark secret behind a familiar face.
Echoes in the Dark -- Wake in a cave with no memory. Trust no one.
The Woven Night -- Shared dreams unravel a conspiracy. Three endings await.
Each story stands alone with its own cast, mysteries, and branching paths. Choices you make determine which battles you fight, which allies you trust, and which endings you reach.
Pick one of six starting classes and upgrade through two tiers of specialization as you progress. A Squire can become a Ranger, then a Hunter. A Mage can become an Acolyte, then a Priest. With 56 classes to discover, no two parties play the same.
Battles use a speed-based turn system where faster characters act more often. Manage buffs, debuffs, and abilities across your three-member party to overcome increasingly dangerous enemies.
Solo, local co-op for 2-3 players, or online multiplayer. Branch decisions are resolved by vote when playing with friends.
Branching paths, hidden endings, a full enemy compendium, and 56 classes to discover. No single playthrough sees everything.