They were flying to a dream planet. The accident left them with only the ocean.
The settlers' starship never reached its planned system. When the vessel became critical, people were evacuated in groups to the nearest habitable planet - a world almost entirely covered by water. Instead of a prepared colony, each group got one island, salvaged cargo, and a chance to build a home where survival quickly turns into economy, politics, and war.
Predatory Islands is an online RTS about building an island outpost and fighting for influence across a living archipelago. You begin with fires, crates, and too few hands, then move into trade, scouting, alliances, and conflicts with other players.
Start with an emergency outpost
Your first decisions are not made in an abstract menu. They happen on the ground.
- Send people to wreckage and dangerous areas.
- Move crates of tools back to base.
- Use items in hand: extinguishers, buckets, axes, and other tools unlock different actions.
- Save water and fuel before nightfall.
- Decide who works, who rests, who carries supplies, and who prepares for threats.
Command people, not faceless units
Every character has a condition, energy, hunger, health, job, carried load, and item in hand. Tired people move slower. Wounded people can become incapacitated. Tools are limited, so it matters who gets the axe, who carries water, and who stays to guard the camp.
Your outpost lives through logistics: people follow routes, carry resources, return for new loads, rest in shelter, and react to danger.
The island is not empty
During the day, wildlife watches. Wolves keep their distance, study the camp, notice exposed supplies, remember tall grass near storage, and test lonely routes. At night they return for a reason: they found a weakness during the day.
- Fire and light keep threats away.
- Food storage and clearing grass change the risk.
- Lonely routes and exhausted people become vulnerabilities.
- The first night tests your preparation instead of punishing you at random.
Develop the island
After stabilization, the long strategic layer begins.
- Build housing, storage, workshops, and defenses.
- Develop production, farming, extraction, and trade.
- Organize work, rest, and security.
- Improve routes and infrastructure.
- Prepare the island for contact, threats, and war.
Enter a living archipelago
Predatory Islands is built around a long-living world divided into sectors. New players first complete a protected starting scenario, then receive a place in the shared archipelago.
Some sectors are suited for long-term development, trade, and politics. Others can host time-limited battles, events, or conflicts over specific islands.
- Develop a settlement over weeks.
- Join session-based battles.
- Send expeditions.
- Fight over resources and islands.
- Expand your influence across the sea.
Your island is a beginning, not a border
First you save an outpost. Then you build a society. Then you decide how your group of settlers will live among others: trade, defend, explore, forge alliances, or fight for control of the archipelago.