
Project: AMICA is a fast-paced First Person Shooter with a Metroidvania-inspired world! Blast robotic enemies to bits while exploring cartoony sci-fi areas, finding upgrades and collectables along the way. Meet a colorful cast of characters and solve their quests to uncover their secrets!

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Blast enemies to pieces and evade deadly attacks in Project: AMICA: A high octane First Person Shooter with Metroidvania-elements inspired by games like Mega Man Legends, Metroid Prime and Quake!
Explore an interconnected world with unique areas and interact with a colorful cast of characters, with both friendly and sinister intentions.
Collect nuts and bolts from fallen enemies and spend them on new weapons, upgrades and ways to progress to your next destination, encountering waves of enemies and challenging bosses every step along the way.
Fast-Paced Combat & Movement!
Metroidvania-inspired Maps and Progression!
Quirky and Diverse NPCs!
Colorful Old-School Graphics!
A Drum n' Bass OST by fyoum!
... and so much more!

As a secret project developed by the United Federal Government, you are tasked to find and dispose of the rogue military general and leader of the SIGMA forces, Genant Kekaha.
The year is 2448. Aboard the spacecraft Lynx Chromax, you will meet Earth’s brightest scientist Jessica-3 and Captain Tapirus, ambassador of the Tapirian race and a high ranking officer in the UFG. These are your commanders and companions on your mission to locate the SIGMA headquarters within the lush jungles of Sector 5.
Your target, Genant Kekaha, rules over Sector 5 with an iron fist and is preparing to advance his robot army across the globe. Stop him before he destroys the UFG and gets his hands on AMICA, the greatest superweapon ever to be constructed.
Discover the secrets behind AMICA, learn about its role in a global conflict, and find your place in the universe.

Project: AMICA is developed using the UZDoom Engine, a fork of the original Doom engine. Not only does it let us capture the true old-school essence, it also makes it easier to modify and create custom content for Project: AMICA.
From the beginning, dofhouse had two goals in mind: Pay tribute to the games that came before us, and create something new to show 'em how it's done!
