
A man who has lost his wife and wants to do something to escape loneliness and grief, so he starts working as a firewatch ranger in a forest. He meets a girl named Sarah. He experiences some strange things and discovers deep secrets about his family. He discovers that not every voice is human.
No offers tracked in PLN yet.
Project S.A.R.A is a first-person psychological thriller set in an isolated firewatch tower deep in the mountains. You play as a man escaping the grief of losing his wife by taking a solitary job in the wilderness. What begins as a quiet escape slowly unravels into a haunting mystery.
Your only lifeline is a walkie-talkie connecting you to someone named Sara. As your days in the tower pass, strange events begin to unfold—objects move on their own, shadows appear where they shouldn’t, and the forest seems to watch your every move.
With no combat, no maps, and no jump scares, the horror comes from atmosphere, isolation, and the unsettling sense that you're being drawn into something you don’t fully understand.
The opening segment of the story, introducing the protagonist and his arrival at the tower.
Core first-person gameplay mechanics, including interacting with the generator, walkie-talkie communication, and basic daily tasks.
The beginning of your relationship with Sara, the mysterious voice on the radio.
A small number of paranormal events, offering a glimpse into the tension and atmosphere of the full game.
Approximately 30–45 minutes of gameplay focused on immersion, exploration, and story setup.
Immersive Narrative Experience
Communicate with Sara via walkie-talkie and uncover a story that explores loss, memory, and what it means to be alone.
Realistic First-Person Gameplay
Perform your daily tasks—monitor the radio, start the generator, prepare meals, and maintain the tower. The mundane becomes eerie as days pass.
Environmental Storytelling
Discover clues in handwritten notes, personal items, and unexplained events. Pay attention to your surroundings—nothing is shown twice.
Atmospheric Tension Without Combat
No weapons, no enemies—just unsettling quiet, creeping dread, and the slow distortion of your reality.
Subtle Paranormal Elements
Experience strange phenomena grounded in psychological realism. The horror isn’t loud—it’s personal.
Solo-Developed Game
Built with care to deliver a focused and immersive story-driven experience that respects your attention and imagination.