
Co-op horror where the Station watches you. Complete missions, scavenge loot, and upgrade your gear across deadly runs. The Station Director learns your squad's habits, your fears, your greed, your routines, and adapts every run to break them
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Co-op problem solving: repair oxygen generators, decode server terminals, close fog valves, and reroute power — each task demands coordination and communication.
Quest-driven missions: objectives change every run. Restore broken systems, unlock sealed areas, and reset the main server to open your way out.
Adaptive station: a hidden director watches how your squad operates and responds — move too predictably and routes close, camp too long and pressure builds around you, play recklessly and the station escalates.
Stealth & consequence: noise, light, and line-of-sight matter. Proximity voice is your only communication — whisper or risk being heard.
Scarce resources: flashlights drain, scanners have cooldowns, medkits run out. Nothing recharges for free — plan carefully or improvise under pressure.
Extraction under pressure: extraction only unlocks when the work is done. Get your squad to the zone, survive the countdown, and leave together — or stay behind.
Approach the station and breach the airlock as the facility powers up around you.
Five sectors share limited power — lighting, oxygen, fog suppression, security, and servers. Reroute at breaker terminals, but every sector you starve makes something else worse.
Repair failing systems, decode terminals, and complete contracts across a procedurally generated station that never plays the same way twice.
Audio & text: English
Text only: French, Italian, German, Spanish - Spain, Arabic, Korean, Russian, Simplified Chinese, Traditional Chinese, Turkish, Ukrainian, Estonian, Japanese