
Every light you replace makes the house a little brighter. But something inside prefers to live in the dark. And now, it knows you’re here.
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Tracked since Jul 7, 2026.
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THE HOUSE WAS NEVER DARK BY ACCIDENT.
You play as an electrician hired for a simple job:
replace the lights in homes and offices.
No weapons.
No way to fight back.
Just your work… and something that moves when the lights go out.
The game unfolds across Day 1 to Day 4.
Each day features:
a different location
a unique story
secrets that were never meant to be uncovered
Every shift has 2–3 different endings, shaped by your actions, your route, and the small decisions you make when you think you’re safe.
The story is linear.
The truth is not.
While you replace the lights, something in each location begins hunting you.
You can’t fight it.
You can only work, hide, and survive.
Get caught once, and it’s over.
After completing the main story, you unlock the Day Selector:
return to any day
uncover alternate endings
piece together story fragments you missed before
Not every ending wants to be found.
But all of them matter.
Simple core gameplay: replace the lights
Semi-realistic visuals with oppressive atmosphere
Disturbing, tension-driven sound design
Multiple dark and twisted endings
Ending progress tracking
A different story every shift
You’re not here to save anyone.
You’re here to do a job.
And now,
something in the dark knows you’re here.