
Survey planets. Obliterate the locals. Invest in your ship. An action packed rougelite where the engineering crew you hire is either your greatest asset or your worst enemy, regardless of if you want them to or not. Designed as a single-player experience but with a fun, arcadey multiplayer mode.

No offers tracked in PLN yet.
Welcome aboard Captain, we've read your resume and we're excited to have you at the helm. Don't worry, we know you're new to this, so we'll be sending some of our new engineering recruits along to keep things running smoothly. Just so you know, the engineers, they love to tinker.
ABOUT:
Space Cadets: Engineering Corps is a 2D, top-down shooter rougelite where you take some control over a well tested and thoroughly over designed variety of space ships to survey planets looking for suitable terraforming candidates.
You've got a ship, a weapon, your cunning, and a full department of engineers on-board with so much confidence things are sure to work out, be nice to them, they're still learning.
Fly, survey, fight, survive and earn research points to spend on your crew and your ship in the hopes things get a little easier.
YOUR SHIP IS NOT YOUR OWN:
Every 60 seconds those engineering rascals might come up with an idea on how to improve the ship, they insist they're all good ideas and if it looks like they aren't then its definitely a you problem. The engineering team wanted me to convey some of the experimental systems they plan on testing, "Sometimes you'll get shields that explode, other times the hull will...well, lets just say the hull isn't as required as you'd think".
What if you don't like their ideas? Well as all my managers have told me, fear is a great management tool. If you've got the staff for it, you can always fire one of them if you don't like their little shenanigans. Don't mind the begging they do.
EVERY LOSS IS A LEARNING OPPORTUNITY:
Between runs your engineers have volunteered to fill out the ISC Form 27-B (Loss of Vessel) on your behalf. Don't worry, their opinion on what went wrong is always professional in assigning the blame...to you.
We have been authorised Captain, to give you access to Research Points allowing you to improve your ship, hire engineers, train engineers, fire engineers, or give your engineers a bonus, definitely give them a bonus, they could really do with a bonus. There are plenty of abilities and ships for you to unlock, we asked the engineers why they locked them in the first place and all they said was "Are you kidding? WE barely know what half this stuff does!".
EXPERIENCE ALL THE UNIVERSE HAS TO OFFER:
Each solar system you explore is randomly generated. With an ever intensifying asteroid field, derelict ghost ships, comets, merchants, auditors, rouge engineers and so much more you'll, to quote engineering, "Just go absolutely mad trying to figure out whats good and whats...less good out there".
You'll also be able to make temporary improvements to your ship based on your ability to conduct 'percussive negotiations' with the locals allowing you to scavenge alien technology, giving it your engineers to "make things that blow up good".
SPACE IS LONELY, WHAT ABOUT FRIENDS:
Multiplayer for up to four-players. Everyone experiences the same solar system in parallel racing to blow things up and complete planet surveys for points engineering deemed "Totally worthless but unbelievably essential". Engineering even managed to develop special spy technology allowing you to get a snapshot of what your rivals are up, they even came up with some ideas to meddle in their projects. Spend espionage tokens to arrange a really bad day for your fellow captains. We couldn't convince the engineering division to stay away for this either, thats right, they're coming with you except they'll be deploying the same modifications to everyone's ships at the same time.
FEATURE OVERVIEW:
Manual aiming (unless the engineers get their hands on the weapons).
Fast runs, maximum 10 minutes.
Multiple ship archetypes each with unique attributes and gameplay.
Explore randomly generated solar systems.
Meddlesome engineering staff who are TRYING to help.
Tricky Towers inspired multiplayer (4-Players Online Only)
Multiple experimental weapon types
In-run xp level-ups and meta currency
FINAL NOTE FROM THE DEVELOPER:
There is full controller, macOS, LINUX and steamdeck support for the game. We've got steam cloud saves and acheivements. And a free demo so that the engineering department can disappoint you before any money changes hands.