
A space trading roguelite. Buy low, sell high, dodge pirates, bribe customs, and pay off your debt to The Syndicate before time runs out.

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You owe The Syndicate. A lot. And they don’t do payment plans.
Stellar Hustler drops you into the boots of a desperate cargo runner with a second-hand ship and a mountain of debt. Your only way out? Trade across 20 space stations, buying contraband cheap and selling it high, before the 60-day deadline hits and The Syndicate sends an enforcer to collect.
Buy low and sell high across 12 commodities, from legal scrap to grey-market ship parts to high-risk contraband, plus 6 rare signature goods stocked at only a handful of stations. The 20 stations span three tiers: safe Core Systems with heavy customs, lawless Fringe stations, and the deadly Dark Space where the biggest profits and dangers wait. Prices shift every day with supply and volatility, and they react to you: flood a station with one commodity and its price sags. Stations sit on a real star map, so a trip takes 2 to 6 days depending on the jump, and routing matters.
Station contacts post contracts: deliver a sealed crate on a deadline, track down a specific cargo for a premium, or escort valuable goods through pirate space. Every job has a payout and a penalty for failure.
Three ships with real trade-offs: the roomy Heavy Freighter, the nimble Fast Courier, or the Syndicate Contact’s harder bargain with a rare payoff. Play Normal for the true hustle, or ease in on Easy or Very Easy.
Every trip is a gamble. Pirates demand tribute, customs scan your hold, engines fail, and sometimes a lucky find floats in someone else’s wreckage. Every encounter gives you choices: talk, bluff, bribe, run, or open fire and settle it in round-by-round combat. Smuggle too much and your Heat climbs, drawing customs scans and Syndicate attention.
Each cycle rolls one of seven sector conditions that bend the rules: a customs crackdown, a pirate war, a market boom, a fuel shortage, and more. You see the condition before you launch, so build your plan around it.
Within a run, expand your cargo hold, boost your engines, reinforce your hull, fit shields, and mount weapons. Some gains outlast the run: successful risky choices drop Ship Parts, and you keep them even when a run ends in disaster. Spend them on permanent upgrades, five tracks per ship, so your favourite ship slowly becomes truly yours.
Your debt compounds 3% every single day. Clear it before day 60 and you win, but The Syndicate isn’t done with you. Each new cycle is a fresh sprint with your full stake and a reshuffled market, and the deeper you go, the more the hustle asks. How deep can you go?
Buy market tips from shady informants. Some are gold, some are lies. Pay to probe a tip and catch the lie before you bet your cargo hold on it.
One shared run for every pilot: same ship, same market, same sector condition, on its own leaderboard. Permanent upgrades stay home, so the board measures pure piloting. Win to claim a haul of Ship Parts.
Clean sci-fi terminal looks, full controller support, Steam Deck Verified, cloud saves, online leaderboards, 12 achievements, and 13 languages.
Third-party account: Cenrellia Studios (Supports Linking to Steam Account)
Steam lists the Stellar Hustler release date as Jul 31, 2026.
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