
A slow-burn psychological horror game where you explore a sealed underground transit system and confront a living infection that refuses to die. People are still there. They still breathe. They just aren’t in control anymore.

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Something went wrong beneath the city.
A section of the Ravenbrook transit system was sealed after an incident that has never been fully explained. Official records describe a structural failure. No bodies were recovered. The station remains powered.
You are Eli Ward, drawn underground by the disappearance of someone he refused to forget. What waits below is not a conventional outbreak, and what moves through the dark does not behave like the dead.
People are still there.
They still breathe.
They just aren’t in control anymore.
SUBDERMAL is a slow-burn psychological survival horror experience where stealth, observation, and careful decision-making matter more than combat. Journey through abandoned transit corridors and forgotten rooms to uncover fragmented records, environmental clues, and unsettling truths buried deep beneath the city’s surface.
Expect intense encounters, physical horror rooted in biological parasitic infection, and systems that feel alive even when everything else seems dead.
Features
• Psychological Survival Horror
A slow-burn experience focused on tension, uncertainty, and dread rather than constant action.
• Living Infection System
Enemies are still alive — breathing, reacting, and fighting against something inside them.
• Environmental Storytelling
Uncover the truth through abandoned spaces, fragmented records, and subtle visual clues rather than exposition.
• Stealth-Focused Gameplay
Avoid, observe, and outmaneuver threats that respond to sound, movement, and light.
• Dynamic Gore System
Visceral, reactive physical damage that escalates based on player actions and encounters.
• Immersive Underground World
Explore sealed transit tunnels, forgotten maintenance corridors, and spaces left exactly as they were when evacuation happened.
• Minimal UI, Maximum Atmosphere
A restrained interface designed to keep the player grounded in the world at all times.
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