
A sci-fi first-person survival colony sim. Mine ore, craft equipment, and build a base. Recruit and provide for humans, robots, and aliens to grow your colony. Raise oxygen, heat, and pressure in order to turn a dead planet into a living one. Defend against enemy attacks and keep the base running.

No offers tracked in PLN yet.
Terra Crafter is a sci-fi first-person survival colony sim. Mine ore, craft equipment, and build a base. Recruit and provide for humans, robots, and aliens to grow your colony. Raise oxygen, heat, and pressure in order to turn a dead planet into a living one. Defend against enemy attacks and keep the base running.
Three companies tried to wake this planet. All three left their people behind.
The law of the frontier is simple: the planet belongs to whoever wakes it up. An arbiter satellite hangs in orbit, metering every registered machine on the surface: every liter of oxygen, every degree of heat, every drop of rain, logged to whoever built the machine that made it. The day the planet breathes on its own, the ledger closes, and the company that woke it owns it. So when the survey drones found this world, three companies bought stakes within the hour. They dropped crews, terraformers, and a promise: supply ships every quarter until the sky turns blue.
The supply ships stopped coming. Back home, all three companies went under: mergers, bankruptcies, liquidation. Nobody told the crews. The terraformers went dark one by one, stripped for parts by the people they were supposed to be building a future for. The sky stayed black. The lakes never came. And the crews are still down there, years on, waiting for ships that were sold for scrap.
You work for the company that bought the three lapsed stakes at auction. Your job: land on the planet, restart the terraforming effort, and succeed where three companies failed.
The planet doesn't want you here. Neither does anyone on it, yet. Manage your oxygen, hunger, health, and sleep under a dark sky and thin air. Every expedition is a budget: how far can you go, and what's it worth bringing back?
Start with nothing but a drop pod and grow it into a full colony. Mine resources, craft tools and equipment, and construct everything your colony needs to run: power grids for the machines, kitchens and quarters for the crew, and terraformers to change the atmosphere.
You're not alone down there. Scattered across the wastes are the crews the dead companies left behind: human engineers, alien laborers, robots still running on their last contracts. Recruit them into your colony, assign them work, and manage their needs. Humans and aliens need food, water, and rest, while robots need electricity to recharge. Each type of worker needs something different, and your base has to provide for all of them.
Build machines that raise the planet's oxygen, heat, and pressure. As the atmosphere improves, the world visibly changes around you: the sky turns from black to blue, clouds form overhead, and rain falls from the skyfor the first time. Every terraforming machine you run counts toward your claim on the planet.
Some of the abandoned crews have turned hostile, and they'll raid your colony for supplies. Build defenses, fight off attacks, and repair damaged buildings to keep your base running.
Venture into the wastes to survey resources, chart the terrain, and pick through what three dead companies left behind. Their logs are out there too. Three companies going under in the same span could be a coincidence. The crews that survived don't think so.
Survival: manage your own oxygen, hunger, and health on a hostile planet
Colony management: recruit the abandoned crews of three dead companies, humans, robots, and aliens alike, each with different needs that your base must satisfy
Terraforming: raise oxygen, heat, and pressure in order to watch the planet visibly transform. Turn dark skies to blue, dust to lakes, and change a dead planet into a living one.
Base building: construct, power, and expand a colony from a single drop pod
Crafting: tools, equipment, food, and the machines that wake a planet
Base defense: repel attacks on your buildings, repair the damage, and keep your claim alive
Exploration: derelict outposts, dead terraformers, and the logs of three companies that all failed a little too neatly
Robots don't eat. Aliens don't charge. Plan accordingly.
The planet belongs to whoever wakes it up.
Create a free price alert on this page and KingsPrice will email you when Terra Crafter drops below your chosen price. The biggest discounts usually appear during seasonal Steam sales and publisher promotions — the sale calendar on this page shows the next confirmed event.