
When Weird Hill begins to fall, a strange school club becomes the town’s last line of defense. Build towers, manage resources, trade with survivors, command unusual heroes, and protect the heart of the town from escalating zombie waves.

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What started as whispers and strange incidents has turned into a full-scale outbreak. Waves of infected are closing in, and the town’s survival now depends on you.
In The Hidden Evils Club, you defend a cursed town by building towers, managing resources, and making strategic decisions under pressure. Every street, every district, and every wave pushes your limits a little further.
Plan your defense before the wave.
Place towers on critical routes.
Trade resources with survivors.
Send heroes where the line is weakest.
Survive the attack.
Upgrade, expand, and prepare for the next district.

Set up defensive towers across key paths and choke points.
Choose between powerful single-target weapons, area damage, or slowing effects — and adapt your strategy to each incoming wave.
No two defenses play the same.

Weird Hill isn’t just a battlefield — it’s a system.
Gather and manage resources like wood, stone, scrap, electricity, and fuel.
Trade with survivors, unlock new areas, and expand your control across different districts of the town.
Every decision affects your chances of survival.

The town is still alive — barely.
Engineers, traders, farmers, and scavengers each play a role in your survival.
Every character has their own personality, tone, and way of doing business.
You don’t just trade with them — you deal with them.

Bring powerful heroes into the fight.
Each hero offers a different playstyle — from raw damage and control to tactical support.
As they grow stronger, so does your ability to hold the line.

Zombies aren’t your only problem.
From fast runners to heavy brutes and unstable mutants, every enemy type forces you to rethink your setup.
And at the end of each district…
Something worse is waiting.

Each neighborhood hides its own nightmare.
From coastal horrors to industrial abominations, bosses are shaped by the environments they come from.
Every encounter is a test of everything you’ve built.

There’s more to Weird Hill than survival.
Strange symbols, hidden stories, and a mysterious club lie beneath the chaos.
The deeper you go, the more the town begins to reveal.
Defend Weird Hill’s streets in a stylized isometric tower defense experience
Build and upgrade towers with different weapon paths, damage types, and tactical roles
Manage scarce town resources such as wood, stone, scrap, electricity, fuel, and food
Trade with survivors whose needs, prices, and personalities can change your plans
Command unique club heroes with active abilities and upgrade paths
Expand into new districts, each with different routes, risks, and enemy pressure
Adapt to fast infected, heavy brutes, unstable mutants, mini-bosses, and district bosses
Uncover the strange story behind the town, the outbreak, and The Hidden Evils Club
The demo lets you experience the first stage of Weird Hill’s defense. Build your first towers, manage early resources, meet the first survivors, and hold the line against the opening infected waves.
Demo content includes:
First playable district
Core tower defense loop
Early resource management
Intro hero abilities
First enemy variations
A preview of the town’s hidden story
Steam lists The Hidden Evils Club as coming soon without a confirmed date yet.
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Audio & text: English
Text only: French, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Polish, Russian, Turkish