
TimeFall
62KS
Released Apr 30, 2019by Unlimited_Deer_, ASSM2 user reviews(100% of 2 Steam reviews)
I'm sure you had played Tetris, but this game, will give you new experience. In this game, the movement of graphics is not limited by the unit lattice, as the game progresses, once you have an oblique graphic, there will be a lot of irregular objects in the game (whether this is a blessing or a curse ;)
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About TimeFall
I'm sure you had played Tetris, but this game, will give you new experience.
Graphics can be moved to arbitrary coordinates rather than integer units.
The rotation of the graphic can also be an arbitrary angle .
The countdown on the graph is zero.
When the filling of a graphic in a layer meets the requirements.
this means that as the game progresses, once you have an oblique graphic, there will be a lot of irregular objects in the game (whether this is a blessing or a curse ;))
simple when the layer fill reaches 75% can score elimination.
normal when the layer fill reaches 85% can score elimination.
difficulty when the layer fill reaches 90%, the score is eliminated.
at the moment I test that the simple pattern seems too simple, and the subsequent difficulty will be adjusted according to the feedback.
A row of padding *1000 gets the score of the conversion elimination.
Continuous elimination of two lines will be two lines of the total score of *2.
continuous elimination of three rows will be three lines of total *3 and so on.
Cooperation mode "2019.4.14 Update" the model has now been developed: one person manipulates the falling graphic, and the other player controls a small square that can move freely to assist another player in the game. If the block touches a red area or is destroyed, it will be punished.[/i]
Battle mode Two people have different areas and can harass your opponent by consuming points to use props .
Both modes have online and local split screens to choose from
If you have some good advise or anything other you can send email to me (please use “TimeFall” as title)
Unlimited position
In this game, the movement of graphics is not limited by the unit lattice.Graphics can be moved to arbitrary coordinates rather than integer units.
The rotation of the graphic can also be an arbitrary angle .
Deadly cutting
When the graphic meets the following conditions, the graphic is cut into multiple pieces.The countdown on the graph is zero.
When the filling of a graphic in a layer meets the requirements.
this means that as the game progresses, once you have an oblique graphic, there will be a lot of irregular objects in the game (whether this is a blessing or a curse ;))
Difficulty rating
For single-player mode, I offer three different types of difficulty.simple when the layer fill reaches 75% can score elimination.
normal when the layer fill reaches 85% can score elimination.
difficulty when the layer fill reaches 90%, the score is eliminated.
at the moment I test that the simple pattern seems too simple, and the subsequent difficulty will be adjusted according to the feedback.
scoring rules
Unlike the traditional score, I designed a new set of scoring rules.A row of padding *1000 gets the score of the conversion elimination.
Continuous elimination of two lines will be two lines of the total score of *2.
continuous elimination of three rows will be three lines of total *3 and so on.
Development plan
If the current version feedback is good, then I will continue to complete the game's two or two modes.Cooperation mode "2019.4.14 Update" the model has now been developed: one person manipulates the falling graphic, and the other player controls a small square that can move freely to assist another player in the game. If the block touches a red area or is destroyed, it will be punished.[/i]
Battle mode Two people have different areas and can harass your opponent by consuming points to use props .
Both modes have online and local split screens to choose from
If you have some good advise or anything other you can send email to me (please use “TimeFall” as title)
Game details
Game details
Released
Developer
Publisher
Steam rating
2 user reviews (100%)
Game modes
Languages
Features
TimeFall reviews
100% positive reviews all-time.
TimeFall — frequently asked questions
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System requirements
Minimum
Minimum:
- OS: windows7
- Processor: core i3
- Memory: 4 GB RAM
- Graphics: GT520
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 100 MB available space
Recommended
Recommended:
- OS: windows10
- Processor: i7
- Memory: 8 GB RAM
- Graphics: GTX960
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 500 MB available space










