GameCasualIndieStrategyComing soon

Tiny Conquests

Released Jan 1, 2026by 30-ParallelNo user reviews(Steam reviews)

Build tiny empires with big ambitions. A cozy, bite-sized 4X where every turn counts: grow cities block by block, research three historical ages, and outscore rivals through building, conquest, or exploration. One currency, one score, 25-minute matches.

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Tiny Conquests screenshot

About Tiny Conquests

Tiny Conquests is a turn-based 4X strategy game with a charming chibi soul and a sharp strategic core. Lead a historical empire from the 1700s to the 1900s across a handcrafted-feeling, procedurally generated world , and discover that "small" never meant "simple."

No sprawling 4-hour campaigns. No spreadsheet of a dozen resources. Just one currency, one score, and a match you can actually finish in an evening.

One currency. Every decision matters. Everything runs on Coins , tech, buildings, armies, city growth, ornaments. There's no second resource to hide behind, so every Coin you spend is a Coin you didn't spend somewhere else. The result is a game that's easy to pick up and quietly ruthless to master.

One score. Every playstyle wins. Your whole empire is measured by a single number: Prosperity. Raise a farm, win a battle, explore a ruin, decorate a plaza ,it all feeds the same total. Builders, warlords, and explorers compete on the very same board, so you play your way and still have a shot at the top.

Grow cities, block by block. Cities don't balloon on their own. You invest in them, one Block at a time, watching them rise and stack in satisfying, colorful layers. Each level-up hands you a choice of rewards ,so no two cities, and no two games, grow the same way.

Three ages of history, your way through them. Start with Soldiers and Cavalry in the 1700s. Climb a circular tech tree across four sectors and three ages until you're fielding Tanks, Biplanes, Zeppelins, and shadowy Saboteurs. You decide what your empire becomes , a cultural beacon, an industrial machine, or a war engine.

Real empires, playful presentation. Command Napoleonic France, Meiji Japan, the Ottoman Empire and more,  each a tiny diorama of stubby little citizens and chunky towns. Serious strategy wrapped in a world you just want to keep looking at.

Features

  • 20–45 minute matches - full 4X depth, evening-sized.

  • A single currency and a single score - easy to learn, deep to master.

  • Block-by-block city building with a pick-1-of-3 reward on every level-up.

  • A circular tech tree spanning three ages and four sectors.

  • Powerful Special Units and Leaders that reshape your empire as you grow.

  • Land, sea, and air warfare - from humble Soldiers to Biplanes and Dreadnoughts.

  • Stealth play - infiltrate economies and strike from the shadows.

  • Multiple victory conditions - win by Prosperity, domination, territory, or research.

  • 1–6 players vs. AI, local, and online.

  • A cozy, characterful art style - chunky towns, chibi citizens, warm light.

Game details

Tiny Conquests — frequently asked questions

When does Tiny Conquests release?

Steam lists the Tiny Conquests release date as 2026.

How much will Tiny Conquests cost?

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System requirements

Minimum

Minimum:
  • OS: Windows 10 de 64 bits
  • Processor: Intel Core i3-4130 / AMD FX-6300 or equivalent (dual-core, 2.5 GHz+)
  • Memory: 4000 MB RAM
  • Graphics: NVIDIA GeForce GT 730 / Intel HD 4000 or equivalent
  • DirectX: Version 11
  • Storage: 2000 MB available space
  • Sound Card: DirectX compatible

Recommended

Recommended:
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i5-6500 / AMD Ryzen 3 1200 or equivalent (quad-core)
  • Graphics: NVIDIA GTX 1050 Ti / AMD RX 560 or better
  • DirectX: Version 11
  • Storage: 2000 MB available space
  • Sound Card: DirectX compatible

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