
An appraiser-shopkeeper conquers the blacksmith trade. Read materials, decode Modifiers, bend the rarity table. Craft gear (Artifact 1 in 1,270), arm adventurers across 79 jobs, and dispatch parties into dungeons of 1,270+ monsters. Compound-interest debt, a re-forging workshop, 80+ tech nodes.
Price history tracked since Jul 7, 2026 · vs all tracked offers.
Based solely on tracked price history — not purchase advice.
Tracked since Jul 7, 2026.
Steam Social Deduction Fest ends
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Read the materials. Decode the Modifiers. Bend the rarity table.
You run a small-town blacksmith shop — but you're no ordinary shopkeeper. You were born with the Appraisal skill. At a glance you read raw materials, decode every Modifier, and weigh the purse of each customer at your counter.
You don't fight. You hire adventurers, arm them, send them into dungeons, and forge tomorrow's blade from what they bring back. That loop is the economy of your shop.
The materials and Modifiers you feed in set a quality score, dynamically promoting and demoting gear across Common / Uncommon / Rare / Epic / Legendary / Artifact. No fixed loot tables.
41 base types × 23 materials × 40 Modifiers (up to 6 slots)
~4.3 billion discrete gear combinations — and with continuous Roll values, stats are effectively infinite
The top-tier Artifact drops just 1 in 1,270 (~0.08%), with 6 Modifier slots and a ×2.5 stat multiplier
The blade you forge is one of a kind.
Adventurers drawn from 79 jobs × 7 ranks (F–S) × a 300-name pool
A job growth tree and per-adventurer job levels — they earn experience on dispatch and grow stronger (new)
8 gear slots (weapon, shield, head, body, arms, legs, ×2 accessories; dual-wield supported), 198 skills, 5 damage elements
1,270+ monsters across 10 dungeons (140 base + 140×8 Elite + 10 Boss)
Send multiple parties at once, with auto-repeat runs (new)
Combat is fully automatic — you spectate the log. Deaths in red, injuries in amber, at a glance
A 28-day × 12-month = 336-day calendar (Day 1 is always Monday)
15% annual interest, compounded daily on your debt; repayment is manual, with an early-repayment simulator built into the finance ledger
Four recurring costs (water, fuel, rent, mortgage) with an arrears counter — let the fuel run out and the forge goes cold
Four customer classes — citizens, adventurers, guards, the wealthy — each with their own hours and wallets. Public order, the day of the week, and supply & demand all move your foot traffic
Bring a finished piece to the Workshop to enhance it (up to 5 tiers), remove or re-roll unwanted Modifiers, and infuse elements. Optimization that continues long after the craft. (new)
Neglected dungeons grow more dangerous by the day. Cross the threshold and one day the town is overrun — repair bills, days of forced closure, wounded adventurers. Build walls, hire mercenaries, or research your way out.
Forge, Tavern, Clinic, Training Hall, Appraisal, Finance, Dungeon, Commerce, Defense, and Magic. Each tree spans Tier 1–5, with exclusive endgame choices at the top. Warehouse expansion is repeatable, so your inventory never overflows.
Since launch we've added a first-hour "what to do next" guide, the Workshop, multi-party dispatch, job growth, an in-game encyclopedia, achievements, and more. Coming next: an endless dungeon with a depth leaderboard, more languages, and controller support. (Full plan in the Early Access section below.)
Quench Forge is a 2026-style indie studio — a solo planner/PM working alongside an AI development team. Code by Claude (Anthropic) and Gemini (Google), art by Midjourney, with every output filtered through the developer's own appraiser's eye. No AI runs while you play (see the AI disclosure at the bottom of this page).
For shopkeepers who love to watch the numbers.
— Read the materials. Decode the value. Forge the right result.