
A twin-stick arena roguelite where Beethoven conducts the fight — the Moonlight Sonata writes the horde, every enemy spawning on the note. You win by surviving the performance. Stay free: aim, dash, and build your run while the world dances. Elegant vector violence, exact by construction.

No offers tracked in PLN yet.

Every enemy spawns on the note. The same score that plays the track drives the spawn director — so the sync isn't approximate, it's exact. The horde surges on the drop, elites enter on the climax, the quiet passage is your only breather. You don't fight to a soundtrack; you fight inside one.
Each act is hand-choreographed to a single track — every spawn placed by hand, so you're fighting the music the way I hear it. New music is new content; clearing a piece is the reward — and the soundtrack keeps growing.
This is not a move-on-the-beat rhythm game. Your aim, dash, and dodge are never quantized — the twin-stick skill game is fully yours. It's the world that performs around you.
A clean vector world tuned for fury and menace. Violent, satisfying kills — no gore, just light, shatter, and impact, snapping to the music.
Conducted combat locked frame-exact to the score
A growing soundtrack of choreographed acts
Free-aim twin-stick movement + dash
Roguelite builds & synergies that reshape each run
Score-chase + leaderboards
Bosses scaled for spectacle