
A first-person psychological horror where sound is your only way to perceive the world. Every noise reveals your surroundings—and everything listening within them.

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There is no flashlight.
There is no night vision.
There is only sound.
Every footstep, every thrown object, every pulse reveals the world around you.
But every sound also reveals you.
As you descend deeper into the darkness, certainty begins to disappear. Strange whispers guide you. Familiar places change. The silence itself becomes threatening.
You are never sure whether you are discovering the world…
or whether something else has already discovered you.
Navigate complete darkness using sound waves.
Every action briefly reveals the environment around you.
Footsteps.
Thrown objects.
Echoes.
Everything helps you survive.
Everything helps them find you.
No cheap jump scares.
No scripted chase sequences.
Wake builds tension through paranoia, uncertainty and sound.
The environment reacts.
Silence changes.
Whispers lie.
Reality slowly begins to shift.
Not every sound is real.
Not every voice tells the truth.
Not even your own perception.
Wake is designed around positional audio. A good pair of headphones is highly recommended.
Wake launches as a complete single-player experience. Online co-op is planned as a free post-launch update.
Steam lists Wake as coming soon without a confirmed date yet.
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