
A brilliant breakthrough in turn-based strategy! Attack to charge Echo, then spend Echo during the enemy's turn to unleash Countermeasures—Preemptive Strike, Defense, or Counterattack. Anticipate enemy targeting, manage your resources, and take them out by surprise between turns!
No offers tracked in PLN yet.
In the past, turn-based strategy games often defined the enemy turn as spectator time—but today, it can also be a moment of decision.
In Wendtale, every attack you make during your turn charges your character's Echo—a resource that flows across turns.
During the enemy turn, when you come under enemy attack, you can spend Echo to activate "Countermeasure".
Countermeasure abilities fall into three categories:
This is not a QTE, nor a passive reaction—it is proactive strategy built on anticipation.
In tight, fast-paced battles, managing your Echo gains and losses wisely, and maintaining continuous advantage and initiative across turn transitions, is the secret to victory.
Every enemy has targeting preferences: close range, high HP, low Echo, and so on. Stockpile Echo for your key characters in advance, and when the enemy attack falls, you will be ready with three responses—or three traps.
However, enemies can also prepare Countermeasures to respond to your attacks. You can preview the specific effects of their countermeasures and make your choice: meet them head-on, or sidestep their edge.
The battlefield is dotted with "Environment Units"—activate them at the right moment to aid you in every battle.
At the same time, watch out for "Terrain Effects" that bring negative consequences, and maneuver to avoid them.
Venture into the unknown, join forces with companions you've yet to meet, and defeat powerful enemies.
Through fragmented vignettes, uncover the stories that once unfolded upon this land.
In the demo, you can play the first stage in a single run. The theme of the first stage will be randomly selected from 3 themes, each with unique enemies and scenes.
The demo launches with 1 theme and the remaining 2 will be added in future updates.
Art, UI, balance, and mechanics in the demo may be adjusted at any time. I would highly appreciate your feedback and suggestions.
Achievements, difficulty tiers, and other system features, plus more battle attributes and mechanics, will be available in the full version.
Demo save files are not compatible with the full version.