
What’s for Dinner?
A surreal psychological horror game where you cook, serve, and slowly descend into madness. Solve puzzles, interact with strange customers, and try to stay sane as your world unravels.
Offers
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About What’s for Dinner?
Everything starts out normal. Then it doesn’t.
You run a kitchen. You serve customers. You cook, clean, solve puzzles, and try to keep everything running smoothly.
At first, it’s fine. Peaceful, even.
But each day, something changes. The customers get weirder. The tasks more twisted. The space around you begins to shift in ways that can’t be explained.
This is a psychological horror experience disguised as something ordinary.
A surreal cooking sim that steadily becomes a descent into madness.
Solve light puzzles and interact with bizarre, unsettling customers.
Gorgeous pixel art visuals slowly deform into something grotesque.
A dark story told through fragments, symbols, and slow corruption.
Designed to make you uncomfortable, curious, and a little bit lost.
You came to work. You didn’t expect to stay forever.
Game details
Game details
Age ratings
Game modes
What’s for Dinner? — frequently asked questions
When does What’s for Dinner? release?
Steam lists What’s for Dinner? as coming soon without a confirmed date yet.
How much will What’s for Dinner? cost?
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System requirements
Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 SP1+ / 10 / 11
- Processor: Intel Core i3 (2nd Gen) or equivalent
- Memory: 2048 MB RAM
- Graphics: Integrated Graphics (Intel HD 4000 or better)
- DirectX: Version 10
- Storage: 300 MB available space
- Sound Card: Any
- Additional Notes: Mouse, keyboard, and headphones recommended. Atmosphere matters.
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5 or better
- Memory: 4096 MB RAM
- Graphics: Dedicated GPU (GTX 750 / Radeon R7 250X or better)
- Storage: 500 MB available space
- Sound Card: Any
- Additional Notes: Mouse, keyboard, and headphones recommended. Atmosphere matters.










