
Run a cozy tavern in a fairytale world of monsters. Cook meals, gather ingredients, help the unusual residents of Mystmoor, and protect them from overly heroic knights. You’re also a werewolf — and sometimes, wearing the wolf’s skin comes in very handy.
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Tracked since Jul 7, 2026.
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Welcome to Mystmoor - a cozy fairytale world of monsters, mermaids, mushroom folk, and other creatures that knights usually consider perfect targets for another heroic quest.
But you have no time for grand adventures right now — you have your own tavern. By day, explore Mystmoor, help its residents, and gather ingredients. By evening, return home: cook meals, unlock new recipes, and serve the most unusual guests in the land.
And if anyone decides to cause trouble... Well, you are a werewolf after all.

Your day starts with something other than a mug of ale behind the bar. Explore the outskirts of Mystmoor, gather ingredients, and help its residents - then return home in the evening. Your guests are already waiting.
Cook meals, unlock new recipes, serve visitors, and make sure the tavern is still standing after a particularly lively night. Sometimes you’ll have to calm down the rowdier customers, then repair everything they broke.
And everything you broke yourself.

Across the river live the mushroom folk. In the waters, you may meet mermaids. And deep in the woods hide creatures that any proper knight would gladly defeat for experience, gold, and a heroic story to tell at the local inn. Except this inn is yours.
Meet the unusual residents of Mystmoor, learn their stories, help solve their problems, and protect those whom heroes are used to calling monsters.
And when another knight in shining armor declares that he has come to save the world, maybe ask first whether anyone actually requested saving.

A good tavern needs good ingredients. Catch fish, chop wood, mill grain, and gather supplies for new dishes as you explore the outskirts of Mystmoor and gradually unlock new opportunities.
Many everyday tasks are turned into short mini-games, making resource gathering feel less like a chore and more like part of the adventure.
Take your time: explore the world at your own pace, stock up your pantry, and prepare for the next evening at the tavern.
Though sometimes you will have to hurry. Especially when the guests break something again.

You are not the great hero destined to save the world. If anything, you are one of those the world is usually being saved from. And your friends are monsters, mermaids, mushroom folk, and other creatures heroes are used to writing down as quest objectives.
Help them, take part in their stories, resolve conflicts, and try to make your tavern a place where very different creatures can sit peacefully at the same table.
Or at least not fight until closing time.
Oh, right - you are also a werewolf.
Your wolf nature is part of your life and your story. Explore Mystmoor, help its residents, and remember: some problems are much easier to solve when you have claws, fangs, and a very convincing growl.
Running a tavern, helping your neighbors, and remaining a civilized creature at the same time is harder than it sounds.
But who said a good innkeeper has to be human?